Files
OpenRA/OpenRA.Mods.RA/Render/RenderBuildingWall.cs
2013-06-20 21:53:31 +12:00

71 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
class RenderBuildingWallInfo : RenderBuildingInfo
{
public override object Create(ActorInitializer init) { return new RenderBuildingWall( init, this ); }
}
class RenderBuildingWall : RenderBuilding, INotifyBuildComplete
{
string seqName;
int adjacentWalls = 0;
public RenderBuildingWall( ActorInitializer init, RenderBuildingInfo info )
: base(init, info)
{
seqName = "idle";
}
public void BuildingComplete( Actor self )
{
anim.PlayFetchIndex(seqName, () => adjacentWalls);
}
public override void DamageStateChanged(Actor self, AttackInfo e)
{
anim.PlayFetchIndex(NormalizeSequence(anim, e.DamageState, "idle"), () => adjacentWalls);
}
bool hasTicked = false;
public override void Tick(Actor self)
{
base.Tick(self);
if (!hasTicked)
{
var adjWalls = self.World.FindUnits(self.CenterLocation - PVecInt.OneCell, self.CenterLocation + PVecInt.OneCell)
.Where(a => a.Info == self.Info && a != self);
foreach (var w in adjWalls)
{
w.Trait<RenderBuildingWall>().AddAdjacentWall(w.Location, self.Location);
AddAdjacentWall(self.Location, w.Location);
}
hasTicked = true;
}
}
void AddAdjacentWall(CPos location, CPos otherLocation)
{
if (otherLocation == location + new CVec(0, -1)) adjacentWalls |= 1;
if (otherLocation == location + new CVec(+1, 0)) adjacentWalls |= 2;
if (otherLocation == location + new CVec(0, +1)) adjacentWalls |= 4;
if (otherLocation == location + new CVec(-1, 0)) adjacentWalls |= 8;
}
}
}