Files
OpenRA/mods/ra/rules/campaign-rules.yaml
reaperrr 53e6d974f0 Change Crate.Lifetime from 'seconds' to ticks
As far as I could tell, this was the last place that still
used 'seconds' instead of ticks, apart from
some sound notification intervals (which are better
converted to real [milli]seconds).

Also renamed ScaredyCat.PanicLength to PanicDuration for
consistency and easier finding.
2021-04-19 20:03:08 +02:00

96 lines
1.6 KiB
YAML

Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
GameOverDelay: 3000
Shroud:
FogCheckboxLocked: True
FogCheckboxEnabled: True
ExploredMapCheckboxLocked: True
ExploredMapCheckboxEnabled: False
PlayerResources:
DefaultCashDropdownLocked: True
DefaultCash: 0
ModularBot@CampaignAI:
Name: Campaign Player AI
Type: campaign
World:
CrateSpawner:
CheckboxEnabled: False
CheckboxLocked: True
-SpawnStartingUnits:
-MapStartingLocations:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MapBuildRadius:
AllyBuildRadiusCheckboxLocked: True
AllyBuildRadiusCheckboxEnabled: False
BuildRadiusCheckboxLocked: True
BuildRadiusCheckboxEnabled: True
MapOptions:
TechLevelDropdownLocked: True
ShortGameCheckboxLocked: True
ShortGameCheckboxEnabled: False
E7:
-Crushable:
E7.noautotarget:
Inherits: E7
-AutoTarget:
-AutoTargetPriority@DEFAULT:
-AutoTargetPriority@ATTACKANYTHING:
AttackMove:
-AssaultMoveCondition:
RenderSprites:
Image: E7
^Vehicle:
Demolishable:
HARV:
Harvester:
SearchFromProcRadius: 50
SearchFromHarvesterRadius: 50
^Crate:
Crate:
Duration: 0
MONEYCRATE:
Tooltip:
Name: Crate
GiveCashCrateAction:
Amount: 2000
FCOM:
Capturable:
Types: ~disabled
-GivesBuildableArea:
BaseProvider:
Range: 0
RepairableBuilding:
RepairStep: 700
PlayerExperience: 25
RepairingNotification: Repairing
WithBuildingRepairDecoration:
Image: allyrepair
Sequence: repair
Position: Center
Palette: player
IsPlayerPalette: True
MISS:
RevealsShroud:
Range: 3c0
-RevealsShroud@GAPGEN:
Ant:
Buildable:
Prerequisites: ~disabled
Zombie:
Buildable:
Prerequisites: ~disabled