89 lines
2.1 KiB
C#
Executable File
89 lines
2.1 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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public class NukeLaunch : IEffect
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{
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readonly Actor silo;
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Animation anim;
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float2 pos;
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int2 targetLocation;
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int altitude;
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bool goingUp = true;
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string weapon;
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public NukeLaunch(Actor silo, string weapon, int2 spawnOffset, int2 targetLocation)
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{
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this.silo = silo;
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this.targetLocation = targetLocation;
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this.weapon = weapon;
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anim = new Animation(weapon);
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anim.PlayRepeating("up");
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if (silo == null)
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{
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altitude = silo.World.Map.Bounds.Height*Game.CellSize;
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StartDescent(silo.World);
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}
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else
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pos = silo.CenterLocation + spawnOffset;
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}
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void StartDescent(World world)
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{
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pos = OpenRA.Traits.Util.CenterOfCell(targetLocation);
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anim.PlayRepeating("down");
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goingUp = false;
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}
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public void Tick(World world)
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{
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anim.Tick();
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if (goingUp)
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{
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altitude += 10;
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if (altitude >= world.Map.Bounds.Height*Game.CellSize)
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StartDescent(world);
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}
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else
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{
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altitude -= 10;
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if (altitude <= 0)
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{
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// Trigger screen desaturate effect
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foreach (var a in world.Queries.WithTrait<NukePaletteEffect>())
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a.Trait.Enable();
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Explode(world);
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}
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}
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}
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void Explode(World world)
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{
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoExplosion(silo.Owner.PlayerActor, weapon, pos, 0);
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world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
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}
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image, pos - 0.5f * anim.Image.size - new float2(0, altitude), "effect", (int)pos.Y);
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}
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}
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}
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