166 lines
3.3 KiB
YAML
166 lines
3.3 KiB
YAML
FireballLauncher:
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ReloadDelay: 50
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Range: 4c256
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Report: flamtnk1.aud
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Projectile: Bullet
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Speed: 64
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Image: FLAMEALL
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Inaccuracy: 384
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Burst: 5
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BurstDelay: 5
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Warhead@1Dam: SpreadDamage
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Spread: 288
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Falloff: 100, 50, 25, 12, 6, 3, 0
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Damage: 25
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Versus:
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None: 600
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Wood: 148
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Light: 59
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Heavy: 6
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Concrete: 2
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DamageTypes: Prone100Percent, TriggerProne, FireDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SmallScorch
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InvalidTargets: Vehicle, Building, Wall
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Bomb:
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ReloadDelay: 60
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Burst: 5
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BurstDelay: 5
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Range: 2c0
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Projectile: GravityBomb
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Speed: 170
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Image: 120mm
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Shadow: true
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Palette: ra
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Warhead@1Dam: SpreadDamage
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Spread: 512
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Falloff: 100, 50, 25, 12, 6, 3, 0
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Damage: 160
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Versus:
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None: 200
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Wood: 90
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Light: 75
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Heavy: 32
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Concrete: 100
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ExplosionPalette: effectalpha75
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ImpactSounds: expnew09.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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Warhead@5Res: DestroyResource
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Size: 1
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FiendShard:
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ReloadDelay: 30
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Burst: 3
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Range: 5c0
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Report: fiend2.aud
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Projectile: Bullet
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Speed: 213
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Image: CRYSTAL4
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Inaccuracy: 512
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Shadow: true
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LaunchAngle: 60
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Palette: greentiberium
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Warhead@1Dam: SpreadDamage
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Damage: 35
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Versus:
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Light: 60
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Heavy: 40
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Concrete: 20
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DamageTypes: Prone100Percent, TriggerProne, BulletDeath
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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SlimeAttack:
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ReloadDelay: 80
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Range: 1c384
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Report: vicer1.aud
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Projectile: InstantHit
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Warhead@1Dam: TargetDamage
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Damage: 100
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Versus:
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Light: 60
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Heavy: 40
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Concrete: 20
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DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
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Veins:
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ReloadDelay: 16
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Warhead@Damage: TargetDamage
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Damage: 5
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DamageTypes: BulletDeath
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Warhead@Effect: CreateEffect
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Explosions: veins
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ExplosionPalette: player
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^Debris:
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Range: 5c0
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Projectile: Bullet
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Speed: 64, 128
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LaunchAngle: 80, 192
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Image: dbrissm
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Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
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Shadow: true
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 200
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Falloff: 100, 100, 0
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Damage: 10
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Versus:
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None: 100
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Wood: 85
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Light: 70
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Heavy: 35
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Concrete: 28
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: tiny_twlt
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ExplosionPalette: effectalpha75
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: SmallScorch
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InvalidTargets: Vehicle, Building, Wall
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SmallDebris:
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Inherits: ^Debris
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LargeDebris:
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Inherits: ^Debris
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Projectile: Bullet
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Image: dbrislg
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Sequences: 2, 3, 4, 6, 7, 9, 10
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Damage: 20
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Warhead@2Eff: CreateEffect
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Explosions: small_twlt
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ImpactSounds: expnew06.aud
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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LargeDebrisWithTrail:
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Inherits: LargeDebris
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Projectile: Bullet
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Sequences: 1, 5, 8
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TrailImage: small_smoke_trail
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TrailInterval: 1
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