Files
OpenRA/mods/ts/weapons/superweapons.yaml

202 lines
4.8 KiB
YAML

MultiCluster:
ReloadDelay: 80
Range: 6c0
Report: misl1.aud
ValidTargets: Ground
Projectile: Missile
MaximumLaunchSpeed: 170
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 8
RangeLimit: 7c204
Palette: ra
MinimumLaunchSpeed: 75
Speed: 384
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 65
ValidTargets: Ground
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: expnew09.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash2.aud
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
SuicideBomb:
ReloadDelay: 1
Range: 0c512
Report: hunter2.aud
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 110
Falloff: 10000, 3680, 1350, 500, 180, 70, 0
Versus:
None: 90
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Res: DestroyResource
IonCannon:
ValidTargets: Ground, Water, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 100
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Air
DamageTypes: Prone100Percent, TriggerProne, EnergyDeath
Warhead@2Dam_area: SpreadDamage
Spread: 1c0
Damage: 250
Falloff: 100, 50, 25, 0
Delay: 3
ValidTargets: Ground, Water, Air
DamageTypes: Prone50Percent, TriggerProne, EnergyDeath
Warhead@3Smu_area: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
Size: 2
Delay: 3
Warhead@4Effect: CreateEffect
Explosions: ionbeam
ExplosionPalette: effectalpha75
ImpactSounds: ion1.aud
Warhead@5Effect: CreateEffect
Explosions: ionbeam2
ExplosionPalette: effectalpha75
Warhead@6Effect: CreateEffect
Explosions: ionbeam3
ExplosionPalette: effectalpha75
Warhead@7Effect: CreateEffect
Explosions: ionbeam4
ExplosionPalette: effectalpha75
Warhead@8Effect: CreateEffect
Explosions: ionbeam5
ExplosionPalette: effectalpha75
Warhead@9Effect: CreateEffect
Explosions: ionbeam6
ExplosionPalette: effectalpha75
EMPulseCannon:
ReloadDelay: 100
Range: 40c0
Report: plsecan2.aud
Projectile: Bullet
Speed: 425
Blockable: false
Shadow: true
LaunchAngle: 62
Image: pulsball
Warhead@1Eff: CreateEffect
Explosions: pulse_explosion
Warhead@emp: GrantExternalCondition
Range: 4c0
Duration: 250
Condition: empdisable
ClusterMissile:
ValidTargets: Ground, Water, Air
Warhead@ImpactDamage0: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@SoundEffect0: CreateEffect
Explosions: large_explosion
ImpactSounds: expnew19.aud
Warhead@ResourceDestruction0: DestroyResource
Size: 1
Warhead@ClusterSmudges0: LeaveSmudge
SmudgeType: LargeCrater
InvalidTargets: Vehicle, Building, Wall
Size: 1
Warhead@ClusterDamage1: SpreadDamage
Spread: 2c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@ResourceDestruction1: DestroyResource
Size: 2
Delay: 5
Warhead@ClusterSmudges1: LeaveSmudge
SmudgeType: LargeScorch
InvalidTargets: Vehicle, Building, Wall
Size: 2
Delay: 5
Warhead@ClusterDamage2: SpreadDamage
Spread: 3c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@ResourceDestruction2: DestroyResource
Size: 3
Delay: 10
Warhead@ClusterSmudges2: LeaveSmudge
SmudgeType: LargeScorch
InvalidTargets: Vehicle, Building, Wall
Size: 3
Delay: 10
Warhead@ClusterDamage3: SpreadDamage
Spread: 4c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@ResourceDestruction3: DestroyResource
Size: 4
Delay: 15
Warhead@ClusterSmudges3: LeaveSmudge
SmudgeType: MediumScorch
InvalidTargets: Vehicle, Building, Wall
Size: 4
Delay: 15
Warhead@ClusterDamage4: SpreadDamage
Spread: 5c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@ResourceDestruction4: DestroyResource
Size: 5
Delay: 20
Warhead@ClusterSmudges4: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
Size: 5
Delay: 20