Files
OpenRA/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
reaperrr fcb09d069b Add RequiresSpecificOwners trait
To enforce specific owners via Lint rules,
and possibly other means later.
This is for cases where accidentally setting an
unfitting owner via editor could cause issues.

Example: AI might try to attack Creeps-owned trees
and get stuck.
2018-11-21 22:29:55 +00:00

979 lines
56 KiB
XML

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<Compile Include="Traits\Conditions\ToggleConditionOnOrder.cs" />
<Compile Include="Widgets\Logic\ServerListLogic.cs" />
<Compile Include="UtilityCommands\UpdateModCommand.cs" />
<Compile Include="UtilityCommands\UpdateMapCommand.cs" />
<Compile Include="UpdateRules\UpdateRule.cs" />
<Compile Include="UpdateRules\UpdatePath.cs" />
<Compile Include="UpdateRules\UpdateUtils.cs" />
<Compile Include="UpdateRules\Rules\20171014\LegacyBetaWarning.cs" />
<Compile Include="UpdateRules\Rules\20171014\RemoveMobileOnRails.cs" />
<Compile Include="UpdateRules\Rules\20171014\AircraftCanHoverGeneralization.cs" />
<Compile Include="UpdateRules\Rules\20171014\AddNukeLaunchAnimation.cs" />
<Compile Include="UpdateRules\Rules\20171014\RenameWithTurreted.cs" />
<Compile Include="UpdateRules\Rules\20171014\RemovePlayerPaletteTileset.cs" />
<Compile Include="UpdateRules\Rules\20171014\CapturableChanges.cs" />
<Compile Include="UpdateRules\Rules\20171014\DecoupleSelfReloading.cs" />
<Compile Include="UpdateRules\Rules\20171014\RemoveOutOfAmmo.cs" />
<Compile Include="UpdateRules\Rules\20171014\ChangeCanPowerDown.cs" />
<Compile Include="UpdateRules\Rules\20171014\ReplaceRequiresPower.cs" />
<Compile Include="UpdateRules\Rules\20171014\DropPauseAnimationWhenDisabled.cs" />
<Compile Include="UpdateRules\Rules\20171014\ChangeBuildableArea.cs" />
<Compile Include="UpdateRules\Rules\20171014\MoveVisualBounds.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealth.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealthBy10.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealthBy100.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleDefaultModHealth.cs" />
<Compile Include="UpdateRules\Rules\20171014\ReworkCheckboxes.cs" />
<Compile Include="UpdateRules\Rules\20171014\SplitGateFromBuilding.cs" />
<Compile Include="UpdateRules\Rules\20171014\RemoveIDisable.cs" />
<Compile Include="UpdateRules\Rules\20171014\ReplaceCanPowerDown.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleSupportPowerSecondsToTicks.cs" />
<Compile Include="UpdateRules\Rules\20171014\WarnAboutInfiltrateForTypes.cs" />
<Compile Include="UpdateRules\Rules\20171014\RenameBurstDelay.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemoveTerrainTypeIsWaterFlag.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemoveWeaponScanRadius.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineSoundDefaults.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineSquadExcludeHarvester.cs" />
<Compile Include="UpdateRules\Rules\20180307\SplitAimAnimations.cs" />
<Compile Include="UpdateRules\Rules\20180307\RenameWormSpawner.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemoveWithReloadingSpriteTurret.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemovePaletteFromCurrentTileset.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineLocomotors.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineGroundCorpseDefault.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineOwnerLostAction.cs" />
<Compile Include="UpdateRules\Rules\20180307\RenameEmitInfantryOnSell.cs" />
<Compile Include="UpdateRules\Rules\20180307\SplitRepairDecoration.cs" />
<Compile Include="UpdateRules\Rules\20180307\MoveHackyAISupportPowerDecisions.cs" />
<Compile Include="UpdateRules\Rules\20180307\ChangeIntensityToDuration.cs" />
<Compile Include="UpdateRules\Rules\20180307\AddShakeToBridge.cs" />
<Compile Include="UpdateRules\Rules\20180307\IgnoreAbstractActors.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemoveCanUndeployFromGrantConditionOnDeploy.cs" />
<Compile Include="UpdateRules\Rules\20180923\DefineNotificationDefaults.cs" />
<Compile Include="UpdateRules\Rules\20180923\RenameEditorTilesetFilter.cs" />
<Compile Include="UpdateRules\Rules\20180923\MergeRearmAndRepairAnimation.cs" />
<Compile Include="UpdateRules\Rules\20180923\LowPowerSlowdownToModifier.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemoveHealthPercentageRing.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemoveRepairBuildingsFromAircraft.cs" />
<Compile Include="UpdateRules\Rules\20180923\AddRearmable.cs" />
<Compile Include="UpdateRules\Rules\20180923\MergeAttackPlaneAndHeli.cs" />
<Compile Include="UpdateRules\Rules\20180923\AddBotOrderManager.cs" />
<Compile Include="UpdateRules\Rules\20180923\AddHarvesterBotModule.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
<Compile Include="ModCredits.cs" />
<Compile Include="Lint\CheckUnknownTraitFields.cs" />
<Compile Include="Lint\CheckUnknownWeaponFields.cs" />
<Compile Include="Widgets\Logic\PlayerProfileLogic.cs" />
<Compile Include="Traits\CaptureManager.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">
<MakeDir Directories="$(SolutionDir)mods/common/"/>
<Copy
SourceFiles="$(TargetPath)"
DestinationFolder="$(SolutionDir)mods/common/"/>
<!--
csc generates .pdb symbol files (not `.dll.pdb`).
mcs generates .dll.mdb symbol files.
-->
<Copy
SourceFiles="$(TargetDir)$(TargetName).pdb"
DestinationFolder="$(SolutionDir)mods/common/"
Condition="Exists('$(TargetDir)$(TargetName).pdb')"/>
<Copy
SourceFiles="$(TargetPath).mdb"
DestinationFolder="$(SolutionDir)mods/common/"
Condition="Exists('$(TargetPath).mdb')"/>
<!-- Uncomment these lines when debugging or adding to this target
<Message Text="DEBUG OS: $(OS)"/>
<Message Text="DEBUG SolutionDir: $(SolutionDir)"/>
<Message Text="DEBUG TargetPath: $(TargetPath)"/>
<Message Text="DEBUG TargetDir: $(TargetDir)"/>
<Message Text="DEBUG TargetName: $(TargetName)"/>
-->
</Target>
</Project>