Files
OpenRA/mods/ts/rules/player.yaml
2021-03-20 16:45:41 +01:00

132 lines
3.1 KiB
YAML

^BasePlayer:
AlwaysVisible:
Shroud:
PlayerResources:
ResourceValues:
Tiberium: 25
BlueTiberium: 40
Veins: 0
EditorPlayer:
Inherits: ^BasePlayer
Player:
Inherits: ^BasePlayer
TechTree:
GrantConditionOnPrerequisiteManager:
ClassicProductionQueue@Building:
Type: Building
DisplayOrder: 0
BuildDurationModifier: 120
LowPowerModifier: 300
ReadyAudio: ConstructionComplete
LimitedAudio: BuildingInProgress
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
ClassicProductionQueue@Defense:
Type: Defense
DisplayOrder: 1
BuildDurationModifier: 120
LowPowerModifier: 300
ReadyAudio: ConstructionComplete
LimitedAudio: BuildingInProgress
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
ClassicProductionQueue@Vehicle:
Type: Vehicle
DisplayOrder: 3
BuildDurationModifier: 120
LowPowerModifier: 300
ReadyAudio: UnitReady
LimitedAudio: BuildingInProgress
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
ClassicProductionQueue@Infantry:
Type: Infantry
DisplayOrder: 2
BuildDurationModifier: 120
LowPowerModifier: 300
ReadyAudio: UnitReady
LimitedAudio: BuildingInProgress
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
ClassicProductionQueue@Air:
Type: Air
DisplayOrder: 4
BuildDurationModifier: 120
LowPowerModifier: 300
ReadyAudio: UnitReady
LimitedAudio: BuildingInProgress
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
PlaceBuilding:
NewOptionsNotification: NewOptions
CannotPlaceNotification: BuildingCannotPlaceAudio
SupportPowerManager:
ScriptTriggers:
MissionObjectives:
WinNotification: Win
LoseNotification: Lose
LeaveNotification: Leave
ConquestVictoryConditions:
PowerManager:
SpeechNotification: LowPower
AllyRepair:
PlayerResources:
InsufficientFundsNotification: InsufficientFunds
CashTickUpNotification: CashTickUp
CashTickDownNotification: CashTickDown
DeveloperMode:
CheckboxEnabled: true
CheckboxDisplayOrder: 8
Shroud:
FogCheckboxDisplayOrder: 3
LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
ID: factundeploy
Label: Redeployable MCVs
Description: Allow undeploying Construction Yard
Enabled: True
DisplayOrder: 7
Prerequisites: global-factundeploy
FrozenActorLayer:
BaseAttackNotifier:
AllyNotification: OurAllyIsUnderAttack
HarvesterAttackNotifier:
PlayerStatistics:
PlaceBeacon:
Palette: effect
IsPlayerPalette: false
BeaconSequence: idle
ArrowSequence:
CircleSequence:
ProvidesTechPrerequisite@low:
Name: Low
Prerequisites: techlevel.low
Id: low
ProvidesTechPrerequisite@medium:
Name: Medium
Prerequisites: techlevel.low, techlevel.medium
Id: medium
ProvidesTechPrerequisite@nosuper:
Name: No Powers
Prerequisites: techlevel.low, techlevel.medium, techlevel.high
Id: nopowers
ProvidesTechPrerequisite@all:
Name: Unrestricted
Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
Id: unrestricted
ResourceStorageWarning:
PlayerExperience:
GameSaveViewportManager:
PlayerRadarTerrain: