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fcea5bd2f0cc102f5398db552ba6d8eb6aabde08
OpenRA/OpenRA.Game/Effects
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Chris Forbes fcea5bd2f0 multipath lightning - shows up some flaws in the lightning code, though
2010-05-25 20:23:50 +12:00
..
Bullet.cs
remove spurious IProducer interface; add IBlocksBullets and move Wall
2010-05-24 21:10:11 +12:00
DelayedAction.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
Explosion.cs
add IonCannon power
2010-03-23 20:14:35 +13:00
FlashTarget.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
GravityBomb.cs
remove VisualDest crap from bullets & combat code
2010-04-30 12:20:22 +12:00
IEffect.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
LaserZap.cs
remove VisualDest crap from bullets & combat code
2010-04-30 12:20:22 +12:00
Missile.cs
remove spurious IProducer interface; add IBlocksBullets and move Wall
2010-05-24 21:10:11 +12:00
MoveFlash.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RepairIndicator.cs
Migration to World.Defaults complete (for RA)
2010-04-02 02:16:20 +13:00
Smoke.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
TeslaZap.cs
multipath lightning - shows up some flaws in the lightning code, though
2010-05-25 20:23:50 +12:00
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