Files
OpenRA/OpenRA.Mods.Common/Widgets/ColorBlockWidget.cs
2023-01-11 11:58:54 +02:00

81 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class ColorBlockWidget : Widget
{
public Color Color { get; set; }
public Func<Color> GetColor;
public Action<MouseInput> OnMouseDown = _ => { };
public Action<MouseInput> OnMouseUp = _ => { };
public string ClickSound = null;
readonly Ruleset modRules;
[ObjectCreator.UseCtor]
public ColorBlockWidget(ModData modData)
{
modRules = modData.DefaultRules;
GetColor = () => Color;
}
protected ColorBlockWidget(ColorBlockWidget widget)
: base(widget)
{
modRules = widget.modRules;
GetColor = widget.GetColor;
ClickSound = widget.ClickSound;
}
public override Widget Clone()
{
return new ColorBlockWidget(this);
}
public override void Draw()
{
WidgetUtils.FillRectWithColor(RenderBounds, GetColor());
}
public override bool HandleMouseInput(MouseInput mi)
{
if (mi.Button != MouseButton.Left)
return false;
if (mi.Event == MouseInputEvent.Down && !TakeMouseFocus(mi))
return false;
if (HasMouseFocus && mi.Event == MouseInputEvent.Up)
{
// Only fire the onMouseUp event if we successfully lost focus, and were pressed
OnMouseUp(mi);
return YieldMouseFocus(mi);
}
if (mi.Event == MouseInputEvent.Down)
{
// OnMouseDown returns false if the button shouldn't be pressed
OnMouseDown(mi);
Game.Sound.PlayNotification(modRules, null, "Sounds", ClickSound, null);
}
return false;
}
}
}