Files
OpenRA/OpenRA.Game/Traits/Activities/Repair.cs
2010-05-12 17:59:50 +12:00

71 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Linq;
namespace OpenRA.Traits.Activities
{
public class Repair : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
int remainingTicks;
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
if (remainingTicks == 0)
{
var hostBuilding = self.World.FindUnits(self.CenterLocation, self.CenterLocation)
.FirstOrDefault(a => a.traits.Contains<RenderBuilding>());
var unitCost = self.Info.Traits.Get<ValuedInfo>().Cost;
var hp = self.Info.Traits.Get<OwnedActorInfo>().HP;
var costPerHp = (hostBuilding.Info.Traits.Get<RepairsUnitsInfo>().URepairPercent * unitCost) / hp;
var hpToRepair = Math.Min(hostBuilding.Info.Traits.Get<RepairsUnitsInfo>().URepairStep, hp - self.Health);
var cost = (int)Math.Ceiling(costPerHp * hpToRepair);
if (!self.Owner.TakeCash(cost))
{
remainingTicks = 1;
return this;
}
self.InflictDamage(self, -hpToRepair, null);
if (self.Health == hp)
return NextActivity;
if (hostBuilding != null)
hostBuilding.traits.Get<RenderBuilding>()
.PlayCustomAnim(hostBuilding, "active");
remainingTicks = (int)(self.World.Defaults.RepairRate * 60 * 25);
}
else
--remainingTicks;
return this;
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}