100 lines
2.5 KiB
C#
100 lines
2.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class AttackTeslaInfo : AttackOmniInfo
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{
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public readonly int MaxCharges = 3;
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public readonly int ReloadTime = 120;
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public override object Create(ActorInitializer init) { return new AttackTesla(init.self); }
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}
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class AttackTesla : AttackOmni, ITick, INotifyAttack, ISync
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{
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[Sync] int charges;
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[Sync] int timeToRecharge;
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public AttackTesla( Actor self )
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: base( self )
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{
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charges = self.Info.Traits.Get<AttackTeslaInfo>().MaxCharges;
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}
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public override void Tick( Actor self )
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{
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if( --timeToRecharge <= 0 )
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charges = self.Info.Traits.Get<AttackTeslaInfo>().MaxCharges;
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base.Tick( self );
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}
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public void Attacking(Actor self, Target target)
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{
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--charges;
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timeToRecharge = self.Info.Traits.Get<AttackTeslaInfo>().ReloadTime;
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}
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public override Activity GetAttackActivity( Actor self, Target newTarget, bool allowMove )
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{
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return new TeslaAttack( newTarget );
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}
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public override void ResolveOrder(Actor self, Order order)
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{
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base.ResolveOrder(self, order);
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if (order.OrderString == "Stop")
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self.CancelActivity();
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}
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class TeslaAttack : Activity
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{
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readonly Target target;
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public TeslaAttack( Target target ) { this.target = target; }
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public override Activity Tick( Actor self )
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{
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if( IsCanceled || !target.IsValid ) return NextActivity;
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var attack = self.Trait<AttackTesla>();
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if( attack.charges == 0 || !attack.CanAttack( self, target ) )
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return this;
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self.Trait<RenderBuildingCharge>().PlayCharge(self);
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return Util.SequenceActivities( new Wait( 22 ), new TeslaZap( target ), this );
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}
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}
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class TeslaZap : Activity
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{
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readonly Target target;
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public TeslaZap( Target target ) { this.target = target; }
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public override Activity Tick( Actor self )
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{
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if( IsCanceled || !target.IsValid ) return NextActivity;
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var attack = self.Trait<AttackTesla>();
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if( attack.charges == 0 ) return NextActivity;
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attack.DoAttack( self, target );
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return Util.SequenceActivities( new Wait( 3 ), this );
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}
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}
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}
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}
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