Files
OpenRA/OpenRA.Renderer.SdlCommon/VertexBuffer.cs

60 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Runtime.InteropServices;
using OpenRA.Graphics;
using Tao.OpenGl;
namespace OpenRA.Renderer.SdlCommon
{
public class VertexBuffer<T> : IVertexBuffer<T>
where T : struct
{
static readonly int VertexSize = Marshal.SizeOf(typeof(T));
int buffer;
public VertexBuffer(int size)
{
Gl.glGenBuffersARB(1, out buffer);
ErrorHandler.CheckGlError();
Bind();
Gl.glBufferDataARB(Gl.GL_ARRAY_BUFFER_ARB,
new IntPtr(VertexSize * size),
new T[size],
Gl.GL_DYNAMIC_DRAW_ARB);
ErrorHandler.CheckGlError();
}
public void SetData(T[] data, int length)
{
Bind();
Gl.glBufferSubDataARB(Gl.GL_ARRAY_BUFFER_ARB,
IntPtr.Zero,
new IntPtr(VertexSize * length),
data);
ErrorHandler.CheckGlError();
}
public void Bind()
{
Gl.glBindBufferARB(Gl.GL_ARRAY_BUFFER_ARB, buffer);
ErrorHandler.CheckGlError();
Gl.glVertexPointer(3, Gl.GL_FLOAT, VertexSize, IntPtr.Zero);
ErrorHandler.CheckGlError();
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, VertexSize, new IntPtr(12));
ErrorHandler.CheckGlError();
}
void FinalizeInner() { Gl.glDeleteBuffersARB(1, ref buffer); }
~VertexBuffer() { Game.RunAfterTick(FinalizeInner); }
}
}