47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.TS.Traits.Render
|
|
{
|
|
[Desc("Change the sprite after a certain amount of damage is taken, even when the hitpoints are regenerated.")]
|
|
public class WithPermanentInjuryInfo : ITraitInfo
|
|
{
|
|
public readonly DamageState TriggeringDamageStage = DamageState.Critical;
|
|
|
|
public readonly string InjuredSequencePrefix = "crippled-";
|
|
|
|
public object Create(ActorInitializer init) { return new WithPermanentInjury(init, this); }
|
|
}
|
|
|
|
public class WithPermanentInjury : INotifyDamage, IRenderInfantrySequenceModifier
|
|
{
|
|
readonly WithPermanentInjuryInfo info;
|
|
|
|
bool isInjured;
|
|
|
|
public bool IsModifyingSequence { get { return isInjured; } }
|
|
public string SequencePrefix { get { return info.InjuredSequencePrefix; } }
|
|
|
|
public WithPermanentInjury(ActorInitializer init, WithPermanentInjuryInfo info)
|
|
{
|
|
this.info = info;
|
|
}
|
|
|
|
public void Damaged(Actor self, AttackInfo e)
|
|
{
|
|
if (e.DamageState == info.TriggeringDamageStage)
|
|
isInjured = true;
|
|
}
|
|
}
|
|
}
|