Files
OpenRA/OpenRA.Game/Graphics/Sheet.cs
Paul Chote fd64ad7c89 Support rendering at non-integer display scales:
* 2x and 3x DPI artwork can be specified using
  Image2x and Image3x in chrome.yaml.
* Images are rendered using bilinear interpolation.
* For non-integer screen scales, prefer downscaling
  the next biggest resolution image over upscaling.
2020-01-26 20:22:49 +01:00

155 lines
3.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.IO;
using OpenRA.FileFormats;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public sealed class Sheet : IDisposable
{
bool dirty;
bool releaseBufferOnCommit;
ITexture texture;
byte[] data;
public readonly Size Size;
public readonly SheetType Type;
public float DPIScale = 1f;
public byte[] GetData()
{
CreateBuffer();
return data;
}
public bool Buffered { get { return data != null || texture == null; } }
public Sheet(SheetType type, Size size)
{
Type = type;
Size = size;
}
public Sheet(SheetType type, ITexture texture)
{
Type = type;
this.texture = texture;
Size = texture.Size;
}
public Sheet(SheetType type, Stream stream)
{
var png = new Png(stream);
Size = new Size(png.Width, png.Height);
data = new byte[4 * Size.Width * Size.Height];
Util.FastCopyIntoSprite(new Sprite(this, new Rectangle(0, 0, png.Width, png.Height), TextureChannel.Red), png);
Type = type;
ReleaseBuffer();
}
public ITexture GetTexture()
{
if (texture == null)
{
texture = Game.Renderer.Context.CreateTexture();
dirty = true;
}
if (data != null && dirty)
{
texture.SetData(data, Size.Width, Size.Height);
dirty = false;
if (releaseBufferOnCommit)
data = null;
}
return texture;
}
public Png AsPng()
{
var data = GetData();
// Convert BGRA to RGBA
for (var i = 0; i < Size.Width * Size.Height; i++)
{
var temp = data[i * 4];
data[i * 4] = data[i * 4 + 2];
data[i * 4 + 2] = temp;
}
return new Png(data, Size.Width, Size.Height);
}
public Png AsPng(TextureChannel channel, IPalette pal)
{
var d = GetData();
var plane = new byte[Size.Width * Size.Height];
var dataStride = 4 * Size.Width;
var channelOffset = (int)channel;
for (var y = 0; y < Size.Height; y++)
for (var x = 0; x < Size.Width; x++)
plane[y * Size.Width + x] = d[y * dataStride + channelOffset + 4 * x];
var palColors = new Color[Palette.Size];
for (var i = 0; i < Palette.Size; i++)
palColors[i] = pal.GetColor(i);
return new Png(plane, Size.Width, Size.Height, palColors);
}
public void CreateBuffer()
{
if (data != null)
return;
if (texture == null)
data = new byte[4 * Size.Width * Size.Height];
else
data = texture.GetData();
releaseBufferOnCommit = false;
}
public void CommitBufferedData()
{
if (!Buffered)
throw new InvalidOperationException(
"This sheet is unbuffered. You cannot call CommitBufferedData on an unbuffered sheet. " +
"If you need to completely replace the texture data you should set data into the texture directly. " +
"If you need to make only small changes to the texture data consider creating a buffered sheet instead.");
dirty = true;
}
public void ReleaseBuffer()
{
if (!Buffered)
return;
dirty = true;
releaseBufferOnCommit = true;
// Commit data from the buffer to the texture, allowing the buffer to be released and reclaimed by GC.
if (Game.Renderer != null)
GetTexture();
}
public void Dispose()
{
if (texture != null)
texture.Dispose();
}
}
}