* 2x and 3x DPI artwork can be specified using Image2x and Image3x in chrome.yaml. * Images are rendered using bilinear interpolation. * For non-integer screen scales, prefer downscaling the next biggest resolution image over upscaling.
155 lines
3.5 KiB
C#
155 lines
3.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using OpenRA.FileFormats;
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using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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public sealed class Sheet : IDisposable
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{
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bool dirty;
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bool releaseBufferOnCommit;
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ITexture texture;
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byte[] data;
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public readonly Size Size;
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public readonly SheetType Type;
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public float DPIScale = 1f;
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public byte[] GetData()
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{
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CreateBuffer();
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return data;
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}
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public bool Buffered { get { return data != null || texture == null; } }
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public Sheet(SheetType type, Size size)
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{
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Type = type;
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Size = size;
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}
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public Sheet(SheetType type, ITexture texture)
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{
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Type = type;
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this.texture = texture;
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Size = texture.Size;
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}
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public Sheet(SheetType type, Stream stream)
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{
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var png = new Png(stream);
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Size = new Size(png.Width, png.Height);
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data = new byte[4 * Size.Width * Size.Height];
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Util.FastCopyIntoSprite(new Sprite(this, new Rectangle(0, 0, png.Width, png.Height), TextureChannel.Red), png);
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Type = type;
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ReleaseBuffer();
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}
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public ITexture GetTexture()
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{
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if (texture == null)
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{
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texture = Game.Renderer.Context.CreateTexture();
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dirty = true;
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}
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if (data != null && dirty)
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{
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texture.SetData(data, Size.Width, Size.Height);
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dirty = false;
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if (releaseBufferOnCommit)
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data = null;
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}
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return texture;
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}
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public Png AsPng()
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{
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var data = GetData();
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// Convert BGRA to RGBA
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for (var i = 0; i < Size.Width * Size.Height; i++)
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{
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var temp = data[i * 4];
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data[i * 4] = data[i * 4 + 2];
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data[i * 4 + 2] = temp;
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}
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return new Png(data, Size.Width, Size.Height);
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}
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public Png AsPng(TextureChannel channel, IPalette pal)
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{
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var d = GetData();
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var plane = new byte[Size.Width * Size.Height];
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var dataStride = 4 * Size.Width;
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var channelOffset = (int)channel;
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for (var y = 0; y < Size.Height; y++)
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for (var x = 0; x < Size.Width; x++)
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plane[y * Size.Width + x] = d[y * dataStride + channelOffset + 4 * x];
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var palColors = new Color[Palette.Size];
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for (var i = 0; i < Palette.Size; i++)
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palColors[i] = pal.GetColor(i);
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return new Png(plane, Size.Width, Size.Height, palColors);
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}
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public void CreateBuffer()
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{
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if (data != null)
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return;
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if (texture == null)
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data = new byte[4 * Size.Width * Size.Height];
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else
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data = texture.GetData();
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releaseBufferOnCommit = false;
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}
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public void CommitBufferedData()
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{
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if (!Buffered)
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throw new InvalidOperationException(
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"This sheet is unbuffered. You cannot call CommitBufferedData on an unbuffered sheet. " +
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"If you need to completely replace the texture data you should set data into the texture directly. " +
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"If you need to make only small changes to the texture data consider creating a buffered sheet instead.");
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dirty = true;
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}
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public void ReleaseBuffer()
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{
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if (!Buffered)
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return;
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dirty = true;
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releaseBufferOnCommit = true;
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// Commit data from the buffer to the texture, allowing the buffer to be released and reclaimed by GC.
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if (Game.Renderer != null)
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GetTexture();
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}
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public void Dispose()
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{
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if (texture != null)
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texture.Dispose();
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}
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}
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}
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