78 lines
2.1 KiB
C#
Executable File
78 lines
2.1 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class RallyPointInfo : ITraitInfo, Requires<RenderSimpleInfo>
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{
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public readonly int[] RallyPoint = { 1, 3 };
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public object Create(ActorInitializer init) { return new RallyPoint(init.self); }
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}
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public class RallyPoint : IIssueOrder, IResolveOrder, ISync
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{
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[Sync] public int2 rallyPoint;
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public RallyPoint(Actor self)
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{
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var info = self.Info.Traits.Get<RallyPointInfo>();
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rallyPoint = self.Location + new int2(info.RallyPoint[0], info.RallyPoint[1]);
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self.World.AddFrameEndTask(w => w.Add(new Effects.RallyPoint(self)));
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get { yield return new RallyPointOrderTargeter(); }
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order.OrderID == "SetRallyPoint" )
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return new Order(order.OrderID, self, false) { TargetLocation = Traits.Util.CellContaining(target.CenterLocation) };
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return null;
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}
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public void ResolveOrder( Actor self, Order order )
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{
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if( order.OrderString == "SetRallyPoint" )
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rallyPoint = order.TargetLocation;
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}
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class RallyPointOrderTargeter : IOrderTargeter
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{
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public string OrderID { get { return "SetRallyPoint"; } }
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public int OrderPriority { get { return 0; } }
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public bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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{
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return false;
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}
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public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueued, ref string cursor)
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{
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if (self.World.Map.IsInMap(location))
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{
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cursor = "ability";
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return true;
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}
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return false;
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}
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public bool IsQueued { get { return false; } } // unused
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}
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}
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}
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