Files
OpenRA/mods/ra/rules/misc.yaml
2015-07-25 10:28:06 +02:00

423 lines
7.7 KiB
YAML

MINP:
HiddenUnderShroud:
Type: CenterPosition
Mine:
CrushClasses: mine
DetonateClasses: mine
AvoidFriendly: false
Explodes:
Weapon: APMine
Health:
HP: 100
NotifyAppliedDamage: false
Armor:
Type: Light
RenderSimple:
Cloak:
CloakSound:
UncloakSound:
Palette:
CloakTypes: Mine
Tooltip:
Name: Mine
ProximityCaptor:
Types: Mine
TargetableUnit:
TargetTypes: Ground
BodyOrientation:
Immobile:
OccupiesSpace: true
MINV:
HiddenUnderShroud:
Type: CenterPosition
Mine:
CrushClasses: mine
DetonateClasses: mine
AvoidFriendly: false
Explodes:
Weapon: ATMine
Health:
HP: 100
NotifyAppliedDamage: false
Armor:
Type: Light
RenderSimple:
Cloak:
CloakSound:
UncloakSound:
Palette:
CloakTypes: Mine
Tooltip:
Name: Mine
ProximityCaptor:
Types: Mine
TargetableUnit:
TargetTypes: Ground
BodyOrientation:
Immobile:
OccupiesSpace: true
CRATE:
Inherits: ^Crate
GiveCashCrateAction:
Amount: 1000
SelectionShares: 50
UseCashTick: true
LevelUpCrateAction:
SelectionShares: 40
ExplodeCrateAction@fire:
Weapon: CrateNapalm
SelectionShares: 5
ExplodeCrateAction@boom:
Weapon: CrateExplosion
SelectionShares: 5
HideMapCrateAction:
SelectionShares: 5
Effect: hide-map
HealUnitsCrateAction:
Notification: heal2.aud
SelectionShares: 2
Effect: heal
RevealMapCrateAction:
SelectionShares: 1
Effect: reveal-map
DuplicateUnitCrateAction:
SelectionShares: 10
MaxAmount: 5
MinAmount: 1
MaxDuplicateValue: 1500
GiveMcvCrateAction:
SelectionShares: 2
NoBaseSelectionShares: 100
Units: mcv
GiveUnitCrateAction@jeep:
SelectionShares: 7
Units: jeep
ValidRaces: allies, england, france, germany
Prerequisites: techlevel.low
GiveUnitCrateAction@arty:
SelectionShares: 6
Units: arty
ValidRaces: allies, england, france, germany
Prerequisites: techlevel.medium, dome
GiveUnitCrateAction@v2rl:
SelectionShares: 6
Units: v2rl
ValidRaces: soviet, russia, ukraine
Prerequisites: techlevel.medium, dome
GiveUnitCrateAction@1tnk:
SelectionShares: 5
Units: 1tnk
ValidRaces: allies, england, france, germany
Prerequisites: techlevel.low
GiveUnitCrateAction@2tnk:
SelectionShares: 4
Units: 2tnk
ValidRaces: allies, england, france, germany
Prerequisites: techlevel.medium, fix
GiveUnitCrateAction@3tnk:
SelectionShares: 4
Units: 3tnk
ValidRaces: soviet, russia, ukraine
Prerequisites: techlevel.medium, fix
GiveUnitCrateAction@4tnk:
SelectionShares: 3
Units: 4tnk
ValidRaces: soviet, russia, ukraine
Prerequisites: techlevel.unrestricted, fix, techcenter
GiveUnitCrateAction@squadlight:
SelectionShares: 7
Units: e1,e1,e1,e3,e3
ValidRaces: allies, england, france, germany, soviet, russia, ukraine
GiveUnitCrateAction@squadheavyallies:
SelectionShares: 7
Units: e1,e1,e1,e1,e3,e3,e3,e6,medi
ValidRaces: allies, england, france, germany
TimeDelay: 4500
GiveUnitCrateAction@squadheavysoviet:
SelectionShares: 7
Units: e1,e1,e4,e4,e3,e3,e3
ValidRaces: soviet, russia, ukraine
TimeDelay: 4500
GrantUpgradeCrateAction@invuln:
SelectionShares: 5
Effect: invuln
Notification: ironcur9.aud
Upgrades: invulnerability
Duration: 600
MONEYCRATE:
Inherits: ^Crate
Tooltip:
Name: Money Crate
GiveCashCrateAction:
Amount: 500
SelectionShares: 1
UseCashTick: true
RenderSprites:
Image: wcrate
HEALCRATE:
Inherits: ^Crate
Tooltip:
Name: Heal Crate
HealUnitsCrateAction:
Notification: heal2.aud
SelectionShares: 1
Effect: heal
CAMERA:
AlwaysVisible:
Immobile:
OccupiesSpace: false
Health:
HP: 1000
RevealsShroud:
Range: 10c0
Type: CenterPosition
ProximityCaptor:
Types: Camera
BodyOrientation:
DetectCloaked:
Range: 10
RenderEditorOnly:
Image: camera
camera.paradrop:
AlwaysVisible:
Immobile:
OccupiesSpace: false
Health:
HP: 1000
RevealsShroud:
Range: 6c0
Type: CenterPosition
ProximityCaptor:
Types: Camera
BodyOrientation:
SONAR:
AlwaysVisible:
Immobile:
OccupiesSpace: false
Health:
HP: 1000
RevealsShroud:
Range: 10c0
Type: CenterPosition
ProximityCaptor:
Types: Sonar
BodyOrientation:
DetectCloaked:
Range: 10
CloakTypes: Underwater
FLARE:
Immobile:
OccupiesSpace: false
RevealsShroud:
Range: 3c0
Type: CenterPosition
RenderSprites:
Image: smokland
WithSpriteBody:
StartSequence: open
HiddenUnderFog:
Type: CenterPosition
Tooltip:
Name: Flare
ShowOwnerRow: false
BodyOrientation:
MINE:
HiddenUnderShroud:
Tooltip:
Name: Ore Mine
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Ore
AutoTargetIgnore:
BodyOrientation:
SeedsResource:
GMINE:
HiddenUnderShroud:
Tooltip:
Name: Gem Mine
RenderSprites:
Palette: player
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Gems
AutoTargetIgnore:
BodyOrientation:
SeedsResource:
ResourceType: Gems
RAILMINE:
HiddenUnderShroud:
Tooltip:
Name: Abandoned Mine
RenderSprites:
Palette: player
WithSpriteBody:
AutoSelectionSize:
Building:
Footprint: xx
Dimensions: 2,1
AutoTargetIgnore:
BodyOrientation:
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
QUEE:
HiddenUnderShroud:
Tooltip:
Name: Queen Ant
Building:
Footprint: xx
Dimensions: 2,1
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
AppearsOnRadar:
BodyOrientation:
EditorTilesetFilter:
RequireTilesets: INTERIOR
LAR1:
HiddenUnderShroud:
Tooltip:
Name: Ant Larva
Building:
Footprint: x
Dimensions: 1,1
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
AppearsOnRadar:
BodyOrientation:
EditorTilesetFilter:
RequireTilesets: INTERIOR
LAR2:
HiddenUnderShroud:
Tooltip:
Name: Ant Larvae
Building:
Footprint: x
Dimensions: 1,1
RenderSprites:
Palette: terrain
WithSpriteBody:
AutoSelectionSize:
AppearsOnRadar:
BodyOrientation:
EditorTilesetFilter:
RequireTilesets: INTERIOR
powerproxy.parabombs:
AlwaysVisible:
AirstrikePower:
Icon: parabombs
Description: Parabombs (Single Use)
LongDesc: A Badger drops a load of parachuted\nbombs on your target.
OneShot: true
AllowMultiple: true
UnitType: badr.bomber
SelectTargetSound: slcttgt1.aud
QuantizedFacings: 8
DisplayBeacon: True
BeaconPoster: pbmbicon
CameraActor: camera
powerproxy.sonarpulse:
AlwaysVisible:
SpawnActorPower:
Icon: sonar
Description: Sonar Pulse
LongDesc: Reveals all submarines in the vicinity for a \nshort time.
ChargeTime: 30
EndChargeSound: pulse1.aud
SelectTargetSound: slcttgt1.aud
Actor: sonar
LifeTime: 250
DeploySound: sonpulse.aud
EffectSequence: moveflsh
EffectPalette: moveflash
powerproxy.paratroopers:
AlwaysVisible:
ParatroopersPower:
Icon: paratroopers
Description: Paratroopers
LongDesc: A Badger drops a squad of infantry\nanywhere on the map.
DropItems: E1,E1,E1,E3,E3
SelectTargetSound: slcttgt1.aud
AllowImpassableCells: false
QuantizedFacings: 8
CameraActor: camera.paradrop
DisplayBeacon: true
BeaconPoster: pinficon
barracks.upgraded:
AlwaysVisible:
ProvidesPrerequisite:
vehicles.upgraded:
AlwaysVisible:
ProvidesPrerequisite:
aircraft.upgraded:
AlwaysVisible:
ProvidesPrerequisite:
mpspawn:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
BodyOrientation:
waypoint:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
BodyOrientation:
^fact.colorpicker:
Inherits: FACT
RenderBuilding:
Image: fact
Palette: colorpicker
CTFLAG:
Inherits: ^TechBuilding
Building:
Footprint: x
Dimensions: 1,1
Tooltip:
Name: Flag
Bib:
HasMinibib: Yes
DamageMultiplier@INVULNERABLE:
Modifier: 0
-Selectable:
-TargetableBuilding: