Adds an option to display actors on radar and support weapon timers in colors denoting the diplomatic stance toward the player.
53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class AppearsOnRadarInfo : ITraitInfo
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{
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public readonly bool UseLocation = false;
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public object Create(ActorInitializer init) { return new AppearsOnRadar(this); }
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}
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public class AppearsOnRadar : IRadarSignature, INotifyCreated
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{
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readonly AppearsOnRadarInfo info;
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IRadarColorModifier modifier;
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public AppearsOnRadar(AppearsOnRadarInfo info)
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{
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this.info = info;
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}
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public void Created(Actor self)
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{
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modifier = self.TraitsImplementing<IRadarColorModifier>().FirstOrDefault();
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}
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public IEnumerable<Pair<CPos, Color>> RadarSignatureCells(Actor self)
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{
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var color = Game.Settings.Game.UsePlayerStanceColors ? self.Owner.PlayerStanceColor(self) : self.Owner.Color.RGB;
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if (modifier != null)
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color = modifier.RadarColorOverride(self, color);
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if (info.UseLocation)
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return new[] { Pair.New(self.Location, color) };
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return self.OccupiesSpace.OccupiedCells().Select(c => Pair.New(c.First, color));
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}
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}
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} |