Files
OpenRA/OpenRA.Mods.Common/Traits/AppearsOnRadar.cs
DArcy Rush eb795909da Implement player stance colors
Adds an option to display actors on radar and
support weapon timers in colors denoting the
diplomatic stance toward the player.
2016-01-30 15:46:55 +01:00

53 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class AppearsOnRadarInfo : ITraitInfo
{
public readonly bool UseLocation = false;
public object Create(ActorInitializer init) { return new AppearsOnRadar(this); }
}
public class AppearsOnRadar : IRadarSignature, INotifyCreated
{
readonly AppearsOnRadarInfo info;
IRadarColorModifier modifier;
public AppearsOnRadar(AppearsOnRadarInfo info)
{
this.info = info;
}
public void Created(Actor self)
{
modifier = self.TraitsImplementing<IRadarColorModifier>().FirstOrDefault();
}
public IEnumerable<Pair<CPos, Color>> RadarSignatureCells(Actor self)
{
var color = Game.Settings.Game.UsePlayerStanceColors ? self.Owner.PlayerStanceColor(self) : self.Owner.Color.RGB;
if (modifier != null)
color = modifier.RadarColorOverride(self, color);
if (info.UseLocation)
return new[] { Pair.New(self.Location, color) };
return self.OccupiesSpace.OccupiedCells().Select(c => Pair.New(c.First, color));
}
}
}