Files
OpenRA/OpenRA.Game/Graphics/AnimationWithOffset.cs
Paul Chote fe716e76a7 Convert AnimationWithOffset to world coords.
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00

55 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Traits;
namespace OpenRA.Graphics
{
public class AnimationWithOffset
{
public readonly Animation Animation;
public readonly Func<WVec> OffsetFunc;
public readonly Func<bool> DisableFunc;
public readonly int ZOffset;
public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable)
: this(a, offset, disable, 0) { }
public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, int zOffset)
{
this.Animation = a;
this.OffsetFunc = offset;
this.DisableFunc = disable;
this.ZOffset = zOffset;
}
public Renderable Image(Actor self, WorldRenderer wr, PaletteReference pal)
{
return Image(self, wr, pal, 1f);
}
public Renderable Image(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
{
var p = self.CenterPosition;
if (OffsetFunc != null)
p += OffsetFunc();
return new Renderable(Animation.Image, p, ZOffset, pal, scale);
}
public static implicit operator AnimationWithOffset(Animation a)
{
return new AnimationWithOffset(a, null, null, 0);
}
}
}