Animations (via Actor.CenterPosition) now understand Altitude, so there is potential for mis-positioned animations if any existing altitude hacks were missed.
50 lines
1.4 KiB
C#
Executable File
50 lines
1.4 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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public class WithRotorInfo : ITraitInfo, Requires<RenderSimpleInfo>
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{
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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public readonly string Id = "rotor";
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public object Create(ActorInitializer init) { return new WithRotor(init.self, this); }
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}
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public class WithRotor : ITick
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{
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public Animation rotorAnim;
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public WithRotor(Actor self, WithRotorInfo info)
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{
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var rs = self.Trait<RenderSimple>();
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rotorAnim = new Animation(rs.GetImage(self));
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rotorAnim.PlayRepeating("rotor");
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rs.anims.Add(info.Id, new AnimationWithOffset(rotorAnim,
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() => rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation))),
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null, 1));
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}
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public void Tick(Actor self)
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{
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var isFlying = self.Trait<IMove>().Altitude > 0 && !self.IsDead();
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if (isFlying ^ (rotorAnim.CurrentSequence.Name != "rotor"))
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return;
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rotorAnim.ReplaceAnim(isFlying ? "rotor" : "slow-rotor");
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}
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}
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}
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