Files
OpenRA/OpenRA.Mods.RA/Render/WithShadow.cs
Paul Chote fe716e76a7 Convert AnimationWithOffset to world coords.
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00

43 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Mods.RA.Air;
using OpenRA.Mods.RA.Move;
namespace OpenRA.Mods.RA.Render
{
class WithShadowInfo : TraitInfo<WithShadow> {}
class WithShadow : IRenderModifier
{
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
var move = self.Trait<IMove>();
/* rude hack */
var visualOffset = ((move is Helicopter || move is Mobile) && move.Altitude > 0)
? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
var shadowSprites = r.Select(a => a.WithPalette(wr.Palette("shadow"))
.WithPos(a.Pos - new WVec(0, 0, a.Pos.Z)).WithZOffset(-24));
var flyingSprites = (move.Altitude <= 0) ? r :
r.Select(a => a.WithPos(a.Pos - new WVec(0,0,43*visualOffset)));
return shadowSprites.Concat(flyingSprites);
}
}
}