91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Drawing;
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namespace OpenRA.Widgets
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{
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class ButtonWidget : Widget
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{
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public string Text = "";
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public bool Bold = false;
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public bool Depressed = false;
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public int VisualHeight = 1;
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public Func<string> GetText;
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public ButtonWidget()
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: base()
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{
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GetText = () => { return Text; };
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}
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protected ButtonWidget(ButtonWidget widget)
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: base(widget)
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{
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Text = widget.Text;
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Depressed = widget.Depressed;
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VisualHeight = widget.VisualHeight;
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GetText = widget.GetText;
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}
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public override bool LoseFocus(MouseInput mi)
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{
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Depressed = false;
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return base.LoseFocus(mi);
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}
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public override bool HandleInput(MouseInput mi)
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{
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if (mi.Event == MouseInputEvent.Down && !TakeFocus(mi))
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return false;
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// Only fire the onMouseUp order if we successfully lost focus, and were pressed
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if (Focused && mi.Event == MouseInputEvent.Up)
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{
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var wasPressed = Depressed;
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return (LoseFocus(mi) && wasPressed);
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}
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if (mi.Event == MouseInputEvent.Down)
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Depressed = true;
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else if (mi.Event == MouseInputEvent.Move && Focused)
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Depressed = RenderBounds.Contains(mi.Location.X, mi.Location.Y);
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return Depressed;
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}
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public override void DrawInner(World world)
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{
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var font = (Bold) ? Game.chrome.renderer.BoldFont : Game.chrome.renderer.RegularFont;
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var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
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WidgetUtils.DrawPanel(Depressed ? "dialog3" : "dialog2", RenderBounds);
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var text = GetText();
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font.DrawText(text,
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new int2(RenderOrigin.X + Bounds.Width / 2, RenderOrigin.Y + Bounds.Height / 2)
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- new int2(font.Measure(text).X / 2,
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font.Measure(text).Y / 2) + stateOffset, Color.White);
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}
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public override Widget Clone() { return new ButtonWidget(this); }
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}
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} |