Files
OpenRA/OpenRA.Game/Widgets/Delegates/ServerBrowserDelegate.cs
2010-07-14 19:00:03 +12:00

219 lines
6.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Server;
namespace OpenRA.Widgets.Delegates
{
public class ServerBrowserDelegate : IWidgetDelegate
{
static List<Widget> GameButtons = new List<Widget>();
GameServer currentServer = null;
Widget ServerTemplate;
public ServerBrowserDelegate()
{
var r = Chrome.rootWidget;
var bg = r.GetWidget("JOINSERVER_BG");
var dc = r.GetWidget("DIRECTCONNECT_BG");
MasterServerQuery.OnComplete += games => RefreshServerList(games);
r.GetWidget("MAINMENU_BUTTON_JOIN").OnMouseUp = mi =>
{
r.OpenWindow("JOINSERVER_BG");
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list...";
bg.Children.RemoveAll(a => GameButtons.Contains(a));
GameButtons.Clear();
MasterServerQuery.Refresh(Game.Settings.MasterServer);
return true;
};
bg.GetWidget("SERVER_INFO").IsVisible = () => currentServer != null;
var preview = bg.GetWidget<MapPreviewWidget>("MAP_PREVIEW");
preview.Map = () => CurrentMap();
preview.IsVisible = () => CurrentMap() != null;
bg.GetWidget<LabelWidget>("SERVER_IP").GetText = () => currentServer.Address;
bg.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => string.Join(",", currentServer.Mods);
bg.GetWidget<LabelWidget>("MAP_TITLE").GetText = () => (CurrentMap() != null) ? CurrentMap().Title : "Unknown";
bg.GetWidget<LabelWidget>("MAP_PLAYERS").GetText = () =>
{
if (currentServer == null)
return "";
string ret = currentServer.Players.ToString();
if (CurrentMap() != null)
ret += "/" + CurrentMap().PlayerCount.ToString();
return ret;
};
var sl = bg.GetWidget<ListBoxWidget>("SERVER_LIST");
ServerTemplate = sl.GetWidget<LabelWidget>("SERVER_TEMPLATE");
bg.GetWidget("REFRESH_BUTTON").OnMouseUp = mi =>
{
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Fetching game list...";
bg.Children.RemoveAll(a => GameButtons.Contains(a));
GameButtons.Clear();
MasterServerQuery.Refresh(Game.Settings.MasterServer);
return true;
};
bg.GetWidget("CANCEL_BUTTON").OnMouseUp = mi =>
{
r.CloseWindow();
return true;
};
bg.GetWidget("DIRECTCONNECT_BUTTON").OnMouseUp = mi =>
{
r.CloseWindow();
dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text = Game.Settings.LastServer;
r.OpenWindow("DIRECTCONNECT_BG");
return true;
};
bg.GetWidget("JOIN_BUTTON").OnMouseUp = mi =>
{
if (currentServer == null)
return false;
// Todo: Add an error dialog explaining why we aren't letting them join
// Or even better, reject them server side and display the error in the connection failed dialog.
// Don't bother joining a server with different mods... its only going to crash
if (currentServer.Mods.SymmetricDifference(Game.LobbyInfo.GlobalSettings.Mods).Any())
{
System.Console.WriteLine("Player has different mods to server; not connecting to avoid crash");
System.Console.WriteLine("FIX THIS BUG YOU NOOB!");
return false;
}
// Prevent user joining a full server
if (CurrentMap() != null && currentServer.Players >= CurrentMap().PlayerCount)
{
System.Console.WriteLine("Server is full; not connecting");
return false;
}
r.CloseWindow();
Game.JoinServer(currentServer.Address.Split(':')[0], int.Parse(currentServer.Address.Split(':')[1]));
Game.SetGameId(currentServer.Id);
return true;
};
// Direct Connect
dc.GetWidget("JOIN_BUTTON").OnMouseUp = mi =>
{
var address = dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text;
var cpts = address.Split(':').ToArray();
if (cpts.Length != 2)
return true;
Game.Settings.LastServer = address;
Game.Settings.Save();
r.CloseWindow();
Game.JoinServer(cpts[0], int.Parse(cpts[1]));
return true;
};
dc.GetWidget("CANCEL_BUTTON").OnMouseUp = mi =>
{
r.CloseWindow();
return r.GetWidget("MAINMENU_BUTTON_JOIN").OnMouseUp(mi);
};
}
MapStub CurrentMap()
{
return (currentServer == null || !Game.AvailableMaps.ContainsKey(currentServer.Map))
? null : Game.AvailableMaps[currentServer.Map];
}
void RefreshServerList(IEnumerable<GameServer> games)
{
var r = Chrome.rootWidget;
var bg = r.GetWidget("JOINSERVER_BG");
var sl = bg.GetWidget<ListBoxWidget>("SERVER_LIST");
sl.Children.Clear();
currentServer = null;
if (games == null)
{
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "Failed to contact master server.";
return;
}
if (games.Count() == 0)
{
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = true;
r.GetWidget<LabelWidget>("JOINSERVER_PROGRESS_TITLE").Text = "No games found.";
return;
}
r.GetWidget("JOINSERVER_PROGRESS_TITLE").Visible = false;
int offset = ServerTemplate.Bounds.Y;
int i = 0;
foreach (var game in games.Where(g => g.State == 1)) /* only "waiting for players" */
{
var template = ServerTemplate.Clone() as LabelWidget;
template.Id = "JOIN_GAME_{0}".F(i);
template.GetText = () => " {0} ({1})".F( /* /8 = hack */
game.Name,
game.Address);
template.GetBackground = () => (currentServer == game) ? "dialog2" : null;
template.OnMouseDown = mi => { currentServer = game; return true; };
template.Parent = sl;
template.Bounds = new Rectangle(template.Bounds.X, offset, template.Bounds.Width, template.Bounds.Height);
template.IsVisible = () => true;
sl.AddChild(template);
if (i == 0) currentServer = game;
offset += template.Bounds.Height;
sl.ContentHeight += template.Bounds.Height;
i++;
}
}
}
}