Files
OpenRA/OpenRA.Mods.Common/Widgets/HueSliderWidget.cs
RoosterDragon ff16690b86 Lazily generate buffer in Sheet.
The managed byte buffer is created on demand, meaning a newly allocated sheet will not waste memory holding onto the buffer until some changes are actually required to be written. This avoids a newly allocated sheet wasting memory on buffers that do not differ from their backing texture.
2014-11-29 12:04:00 +00:00

62 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using System.Drawing.Imaging;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class HueSliderWidget : SliderWidget
{
Sprite hueSprite;
public HueSliderWidget() { }
public HueSliderWidget(HueSliderWidget other) : base(other) { }
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
using (var hueBitmap = new Bitmap(256, 256))
{
var hueSheet = new Sheet(new Size(256, 256));
hueSprite = new Sprite(hueSheet, new Rectangle(0, 0, 256, 1), TextureChannel.Alpha);
var bitmapData = hueBitmap.LockBits(hueBitmap.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
var c = (int*)bitmapData.Scan0;
for (var h = 0; h < 256; h++)
*(c + h) = HSLColor.FromHSV(h / 255f, 1, 1).RGB.ToArgb();
}
hueBitmap.UnlockBits(bitmapData);
hueSheet.Texture.SetData(hueBitmap);
}
}
public override void Draw()
{
if (!IsVisible())
return;
var ro = RenderOrigin;
var rb = RenderBounds;
Game.Renderer.RgbaSpriteRenderer.DrawSprite(hueSprite, ro, new float2(rb.Size));
var sprite = ChromeProvider.GetImage("lobby-bits", "huepicker");
var pos = RenderOrigin + new int2(PxFromValue(Value).Clamp(0, rb.Width - 1) - sprite.bounds.Width / 2, (rb.Height - sprite.bounds.Height) / 2);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos);
}
}
}