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OpenRA/OpenRA.Mods.Common/Traits/Render/SelectionDecorations.cs

176 lines
5.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
public class SelectionDecorationsInfo : ITraitInfo, ISelectionDecorationsInfo, Requires<IDecorationBoundsInfo>
{
[PaletteReference] public readonly string Palette = "chrome";
[Desc("Bounds for visual selection box. If null, it uses AutoSelectionSize.",
"The first two values define the bounds' size, the optional third and fourth",
"values specify the position relative to the actors' center. Defaults to selectable bounds.")]
public readonly int[] VisualBounds = null;
[Desc("Health bar, production progress bar etc.")]
public readonly bool RenderSelectionBars = true;
public readonly bool RenderSelectionBox = true;
public readonly Color SelectionBoxColor = Color.White;
public readonly string Image = "pips";
public object Create(ActorInitializer init) { return new SelectionDecorations(init.Self, this); }
public int[] SelectionBoxBounds { get { return VisualBounds; } }
}
public class SelectionDecorations : IRenderAboveShroud, INotifyCreated, ITick
{
// depends on the order of pips in TraitsInterfaces.cs!
static readonly string[] PipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray", "pip-blue", "pip-ammo", "pip-ammoempty" };
public readonly SelectionDecorationsInfo Info;
readonly IDecorationBounds[] decorationBounds;
readonly Animation pipImages;
IPips[] pipSources;
public SelectionDecorations(Actor self, SelectionDecorationsInfo info)
{
Info = info;
decorationBounds = self.TraitsImplementing<IDecorationBounds>().ToArray();
pipImages = new Animation(self.World, Info.Image);
}
void INotifyCreated.Created(Actor self)
{
pipSources = self.TraitsImplementing<IPips>().ToArray();
}
IEnumerable<WPos> ActivityTargetPath(Actor self)
{
if (!self.IsInWorld || self.IsDead)
yield break;
var activity = self.CurrentActivity;
if (activity != null)
{
var targets = activity.GetTargets(self);
yield return self.CenterPosition;
foreach (var t in targets.Where(t => t.Type != TargetType.Invalid))
yield return t.CenterPosition;
}
}
IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr)
{
if (self.World.FogObscures(self))
return Enumerable.Empty<IRenderable>();
return DrawDecorations(self, wr);
}
IEnumerable<IRenderable> DrawDecorations(Actor self, WorldRenderer wr)
{
var selected = self.World.Selection.Contains(self);
var regularWorld = self.World.Type == WorldType.Regular;
var statusBars = Game.Settings.Game.StatusBars;
var bounds = decorationBounds.Select(b => b.DecorationBounds(self, wr)).FirstOrDefault(b => !b.IsEmpty);
// Health bars are shown when:
// * actor is selected
// * status bar preference is set to "always show"
// * status bar preference is set to "when damaged" and actor is damaged
var displayHealth = selected || (regularWorld && statusBars == StatusBarsType.AlwaysShow)
|| (regularWorld && statusBars == StatusBarsType.DamageShow && self.GetDamageState() != DamageState.Undamaged);
// Extra bars are shown when:
// * actor is selected
// * status bar preference is set to "always show"
// * status bar preference is set to "when damaged"
var displayExtra = selected || (regularWorld && statusBars != StatusBarsType.Standard);
if (Info.RenderSelectionBox && selected)
yield return new SelectionBoxRenderable(self, bounds, Info.SelectionBoxColor);
if (Info.RenderSelectionBars && (displayHealth || displayExtra))
yield return new SelectionBarsRenderable(self, bounds, displayHealth, displayExtra);
// Target lines and pips are always only displayed for selected allied actors
if (!selected || !self.Owner.IsAlliedWith(wr.World.RenderPlayer))
yield break;
if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
yield return new TargetLineRenderable(ActivityTargetPath(self), Color.Green);
foreach (var r in DrawPips(self, bounds, wr))
yield return r;
}
IEnumerable<IRenderable> DrawPips(Actor self, Rectangle bounds, WorldRenderer wr)
{
if (pipSources.Length == 0)
return Enumerable.Empty<IRenderable>();
return DrawPipsInner(self, bounds, wr);
}
IEnumerable<IRenderable> DrawPipsInner(Actor self, Rectangle bounds, WorldRenderer wr)
{
pipImages.PlayRepeating(PipStrings[0]);
var palette = wr.Palette(Info.Palette);
var basePosition = wr.Viewport.WorldToViewPx(new int2(bounds.Left, bounds.Bottom));
var pipSize = pipImages.Image.Size.XY.ToInt2();
var pipxyBase = basePosition + new int2(1 - pipSize.X / 2, -(3 + pipSize.Y / 2));
var pipxyOffset = new int2(0, 0);
var width = bounds.Width;
foreach (var pips in pipSources)
{
var thisRow = pips.GetPips(self);
if (thisRow == null)
continue;
foreach (var pip in thisRow)
{
if (pipxyOffset.X + pipSize.X >= width)
pipxyOffset = new int2(0, pipxyOffset.Y - pipSize.Y);
pipImages.PlayRepeating(PipStrings[(int)pip]);
pipxyOffset += new int2(pipSize.X, 0);
yield return new UISpriteRenderable(pipImages.Image, self.CenterPosition, pipxyBase + pipxyOffset, 0, palette, 1f);
}
// Increment row
pipxyOffset = new int2(0, pipxyOffset.Y - (pipSize.Y + 1));
}
}
void ITick.Tick(Actor self)
{
pipImages.Tick();
}
}
}