176 lines
5.8 KiB
C#
176 lines
5.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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public class SelectionDecorationsInfo : ITraitInfo, ISelectionDecorationsInfo, Requires<IDecorationBoundsInfo>
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{
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[PaletteReference] public readonly string Palette = "chrome";
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[Desc("Bounds for visual selection box. If null, it uses AutoSelectionSize.",
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"The first two values define the bounds' size, the optional third and fourth",
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"values specify the position relative to the actors' center. Defaults to selectable bounds.")]
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public readonly int[] VisualBounds = null;
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[Desc("Health bar, production progress bar etc.")]
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public readonly bool RenderSelectionBars = true;
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public readonly bool RenderSelectionBox = true;
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public readonly Color SelectionBoxColor = Color.White;
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public readonly string Image = "pips";
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public object Create(ActorInitializer init) { return new SelectionDecorations(init.Self, this); }
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public int[] SelectionBoxBounds { get { return VisualBounds; } }
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}
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public class SelectionDecorations : IRenderAboveShroud, INotifyCreated, ITick
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{
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// depends on the order of pips in TraitsInterfaces.cs!
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static readonly string[] PipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray", "pip-blue", "pip-ammo", "pip-ammoempty" };
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public readonly SelectionDecorationsInfo Info;
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readonly IDecorationBounds[] decorationBounds;
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readonly Animation pipImages;
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IPips[] pipSources;
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public SelectionDecorations(Actor self, SelectionDecorationsInfo info)
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{
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Info = info;
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decorationBounds = self.TraitsImplementing<IDecorationBounds>().ToArray();
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pipImages = new Animation(self.World, Info.Image);
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}
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void INotifyCreated.Created(Actor self)
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{
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pipSources = self.TraitsImplementing<IPips>().ToArray();
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}
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IEnumerable<WPos> ActivityTargetPath(Actor self)
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{
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if (!self.IsInWorld || self.IsDead)
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yield break;
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var activity = self.CurrentActivity;
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if (activity != null)
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{
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var targets = activity.GetTargets(self);
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yield return self.CenterPosition;
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foreach (var t in targets.Where(t => t.Type != TargetType.Invalid))
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yield return t.CenterPosition;
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}
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}
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IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (self.World.FogObscures(self))
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return Enumerable.Empty<IRenderable>();
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return DrawDecorations(self, wr);
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}
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IEnumerable<IRenderable> DrawDecorations(Actor self, WorldRenderer wr)
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{
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var selected = self.World.Selection.Contains(self);
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var regularWorld = self.World.Type == WorldType.Regular;
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var statusBars = Game.Settings.Game.StatusBars;
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var bounds = decorationBounds.Select(b => b.DecorationBounds(self, wr)).FirstOrDefault(b => !b.IsEmpty);
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// Health bars are shown when:
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// * actor is selected
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// * status bar preference is set to "always show"
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// * status bar preference is set to "when damaged" and actor is damaged
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var displayHealth = selected || (regularWorld && statusBars == StatusBarsType.AlwaysShow)
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|| (regularWorld && statusBars == StatusBarsType.DamageShow && self.GetDamageState() != DamageState.Undamaged);
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// Extra bars are shown when:
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// * actor is selected
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// * status bar preference is set to "always show"
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// * status bar preference is set to "when damaged"
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var displayExtra = selected || (regularWorld && statusBars != StatusBarsType.Standard);
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if (Info.RenderSelectionBox && selected)
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yield return new SelectionBoxRenderable(self, bounds, Info.SelectionBoxColor);
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if (Info.RenderSelectionBars && (displayHealth || displayExtra))
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yield return new SelectionBarsRenderable(self, bounds, displayHealth, displayExtra);
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// Target lines and pips are always only displayed for selected allied actors
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if (!selected || !self.Owner.IsAlliedWith(wr.World.RenderPlayer))
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yield break;
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if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
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yield return new TargetLineRenderable(ActivityTargetPath(self), Color.Green);
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foreach (var r in DrawPips(self, bounds, wr))
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yield return r;
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}
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IEnumerable<IRenderable> DrawPips(Actor self, Rectangle bounds, WorldRenderer wr)
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{
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if (pipSources.Length == 0)
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return Enumerable.Empty<IRenderable>();
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return DrawPipsInner(self, bounds, wr);
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}
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IEnumerable<IRenderable> DrawPipsInner(Actor self, Rectangle bounds, WorldRenderer wr)
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{
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pipImages.PlayRepeating(PipStrings[0]);
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var palette = wr.Palette(Info.Palette);
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var basePosition = wr.Viewport.WorldToViewPx(new int2(bounds.Left, bounds.Bottom));
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var pipSize = pipImages.Image.Size.XY.ToInt2();
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var pipxyBase = basePosition + new int2(1 - pipSize.X / 2, -(3 + pipSize.Y / 2));
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var pipxyOffset = new int2(0, 0);
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var width = bounds.Width;
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foreach (var pips in pipSources)
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{
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var thisRow = pips.GetPips(self);
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if (thisRow == null)
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continue;
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foreach (var pip in thisRow)
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{
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if (pipxyOffset.X + pipSize.X >= width)
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pipxyOffset = new int2(0, pipxyOffset.Y - pipSize.Y);
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pipImages.PlayRepeating(PipStrings[(int)pip]);
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pipxyOffset += new int2(pipSize.X, 0);
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yield return new UISpriteRenderable(pipImages.Image, self.CenterPosition, pipxyBase + pipxyOffset, 0, palette, 1f);
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}
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// Increment row
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pipxyOffset = new int2(0, pipxyOffset.Y - (pipSize.Y + 1));
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}
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}
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void ITick.Tick(Actor self)
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{
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pipImages.Tick();
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}
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}
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}
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