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OpenRA/mods/ra/maps/situation-critical/weapons.yaml

81 lines
2.1 KiB
YAML

VolkovWeapon:
Inherits: SilencedPPK
ReloadDelay: 25
Range: 6c0
Warhead@1Dam: SpreadDamage
Spread: 128
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Eff: CreateEffect
Explosions: piff
ValidTargets: Ground, GroundActor, Ship, Trees
Warhead@3EffWater: CreateEffect
Explosions: water_piff
ValidTargets: Water, Underwater
InvalidTargets: Ship, Structure, Bridge
ParaBomb:
ReloadDelay: 50
ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater, AirborneActor, Trees
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 15000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
Versus:
Wood: 1000
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@3Smu_impact: LeaveSmudge
SmudgeType: Scorch
ValidTargets: Ground, Infantry
Size: 1
Warhead@4Eff_impact: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
ImpactActors: false
ValidTargets: Ground, Water, Air
Warhead@5Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
Versus:
Wood: 1000
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@7Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch
ValidTargets: Ground, Infantry
Size: 2
Delay: 5
Warhead@8Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 5
ImpactActors: false
Warhead@9Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
Versus:
Wood: 50
Tree: 200
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@12Smu_areanuke2: LeaveSmudge
SmudgeType: Scorch
ValidTargets: Ground, Infantry
Size: 3
Delay: 10
Warhead@13FlashEffect: FlashEffect
Duration: 20
FlashType: Nuke