60 lines
2.2 KiB
C#
60 lines
2.2 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Drawing;
|
|
using OpenRA.Graphics;
|
|
|
|
namespace OpenRA.Mods.RA.Graphics
|
|
{
|
|
public struct RangeCircleRenderable : IRenderable
|
|
{
|
|
readonly WPos centerPosition;
|
|
readonly WRange radius;
|
|
readonly int zOffset;
|
|
readonly Color color;
|
|
readonly Color contrastColor;
|
|
|
|
public RangeCircleRenderable(WPos centerPosition, WRange radius, int zOffset, Color color, Color contrastColor)
|
|
{
|
|
this.centerPosition = centerPosition;
|
|
this.radius = radius;
|
|
this.zOffset = zOffset;
|
|
this.color = color;
|
|
this.contrastColor = contrastColor;
|
|
}
|
|
|
|
public WPos Pos { get { return centerPosition; } }
|
|
public float Scale { get { return 1f; } }
|
|
public PaletteReference Palette { get { return null; } }
|
|
public int ZOffset { get { return zOffset; } }
|
|
public bool IsDecoration { get { return true; } }
|
|
|
|
public IRenderable WithScale(float newScale) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); }
|
|
public IRenderable WithPalette(PaletteReference newPalette) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); }
|
|
public IRenderable WithZOffset(int newOffset) { return new RangeCircleRenderable(centerPosition, radius, newOffset, color, contrastColor); }
|
|
public IRenderable OffsetBy(WVec vec) { return new RangeCircleRenderable(centerPosition + vec, radius, zOffset, color, contrastColor); }
|
|
public IRenderable AsDecoration() { return this; }
|
|
|
|
public void BeforeRender(WorldRenderer wr) {}
|
|
public void Render(WorldRenderer wr)
|
|
{
|
|
var wlr = Game.Renderer.WorldLineRenderer;
|
|
var oldWidth = wlr.LineWidth;
|
|
wlr.LineWidth = 3;
|
|
wr.DrawRangeCircle(centerPosition, radius, contrastColor);
|
|
wlr.LineWidth = 1;
|
|
wr.DrawRangeCircle(centerPosition, radius, color);
|
|
wlr.LineWidth = oldWidth;
|
|
}
|
|
|
|
public void RenderDebugGeometry(WorldRenderer wr) {}
|
|
}
|
|
}
|