Files
OpenRA/OpenRA.Mods.RA/Scripting/Properties/CombatProperties.cs
Oliver Brakmann 1c8a56d197 Make ScriptContext available in Actor- and PlayerProperty classes
Needed to return non-native types to Lua
2014-08-23 16:21:40 +02:00

40 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.RA.Activities;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting
{
[ScriptPropertyGroup("Combat")]
public class CombatProperties : ScriptActorProperties, Requires<AttackBaseInfo>, Requires<IMoveInfo>
{
public CombatProperties(ScriptContext context, Actor self)
: base(context, self) { }
[ScriptActorPropertyActivity]
[Desc("Seek out and attack nearby targets.")]
public void Hunt()
{
self.QueueActivity(new Hunt(self));
}
[ScriptActorPropertyActivity]
[Desc("Move to a cell, but stop and attack anything within range on the way. " +
"closeEnough defines an optional range (in cells) that will be considered " +
"close enough to complete the activity.")]
public void AttackMove(CPos cell, int closeEnough = 0)
{
self.QueueActivity(new AttackMove.AttackMoveActivity(self, new Move.Move(cell, WRange.FromCells(closeEnough))));
}
}
}