Files
OpenRA/OpenRA.Game/Graphics/LineRenderer.cs

78 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using OpenRA.FileFormats.Graphics;
namespace OpenRA.Graphics
{
public class LineRenderer : Renderer.IBatchRenderer
{
Renderer renderer;
Vertex[] vertices = new Vertex[ Renderer.TempBufferSize ];
ushort[] indices = new ushort[ Renderer.TempBufferSize ];
int nv = 0, ni = 0;
public LineRenderer( Renderer renderer )
{
this.renderer = renderer;
}
public void Flush()
{
if( ni > 0 )
{
renderer.LineShader.Render( () =>
{
var vb = renderer.GetTempVertexBuffer();
var ib = renderer.GetTempIndexBuffer();
vb.SetData( vertices, nv );
ib.SetData( indices, ni );
renderer.DrawBatch( vb, ib,
nv, ni / 2, PrimitiveType.LineList );
} );
nv = 0; ni = 0;
}
}
public void DrawLine( float2 start, float2 end, Color startColor, Color endColor )
{
Renderer.CurrentBatchRenderer = this;
if( ni + 2 > Renderer.TempBufferSize )
Flush();
if( nv + 2 > Renderer.TempBufferSize )
Flush();
indices[ ni++ ] = (ushort)nv;
vertices[ nv++ ] = new Vertex( start,
new float2( startColor.R / 255.0f, startColor.G / 255.0f ),
new float2( startColor.B / 255.0f, startColor.A / 255.0f ) );
indices[ ni++ ] = (ushort)nv;
vertices[ nv++ ] = new Vertex( end,
new float2( endColor.R / 255.0f, endColor.G / 255.0f ),
new float2( endColor.B / 255.0f, endColor.A / 255.0f ) );
}
public void FillRect( RectangleF r, Color color )
{
for (float y = r.Top; y < r.Bottom; y++)
{
DrawLine(new float2(r.Left, y), new float2(r.Right, y), color, color);
}
}
}
}