31 lines
1.6 KiB
Plaintext
31 lines
1.6 KiB
Plaintext
# make structures appear earlier when errecting from ground
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# harvester unload frames missing (too few DATA.R8 frames in general)
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# carryalls should automatically transport harvesters (needs complex logic)
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# windtrap animations missing
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# outpost animations missing
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# construction yard crane animations missing
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# welding animation (factories) missing
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# chimney animation (refinery) missing
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# create a tileset extractor for gamefiles to remove copyrighted content from distribution
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# replace ore with spice and mines with spice blooms
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# add Smudge Types
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# add game logic for concrete plates (use terrain overlay from bridges/ressources)
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# allow placing turrets on walls
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# support separate turret sequence with RenderBuildingTurreted
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# repair bay should really repair vehicles
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# ornithocopter should flap (might need new RenderOrni code for proper animation)
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# R8 converter needs infantry frame resorter
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# add infantry
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# add sandworm
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# add thumper which really attracts sandworms
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# allow upgrades
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# add ordos/harkonnen (avoid redundancy using inheritances)
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# add voices (Dune 2000/DATA/SFX folder contains .aud files)
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# muzzles and explosions with lightning (might need engine update)
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# ingame gamefile extractor at first start when SHPs are not found
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# create a shellmap
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# rework chrome UI, dialoges, tabs
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# add install rules to makefile (once more polished)
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# idea: frame 2998 (fremen siech) could become a tunnel to make Ordos really insidious (similiar mechanism to paratroopers powerproxy)
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# add sonic tank weapon (currently uses tesla)
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# replace RA mouse.shp, nopower.shp with Dune 2000 equivalent |