Files
OpenRA/OpenRA.Game/Traits/LintAttributes.cs
2020-09-12 17:52:46 +02:00

75 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
namespace OpenRA.Traits
{
[AttributeUsage(AttributeTargets.Field)]
public sealed class ActorReferenceAttribute : Attribute
{
public Type[] RequiredTraits;
public ActorReferenceAttribute(params Type[] requiredTraits)
{
RequiredTraits = requiredTraits;
}
}
[AttributeUsage(AttributeTargets.Field)]
public sealed class WeaponReferenceAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field)]
public sealed class SequenceReferenceAttribute : Attribute
{
public readonly string ImageReference; // The field name in the same trait info that contains the image name.
public readonly bool Prefix;
public readonly bool ActorNameFallback;
public SequenceReferenceAttribute(string imageReference = null, bool prefix = false, bool actorNameFallback = false)
{
ImageReference = imageReference;
Prefix = prefix;
ActorNameFallback = actorNameFallback;
}
}
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public sealed class GrantedConditionReferenceAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public sealed class ConsumedConditionReferenceAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field)]
public sealed class PaletteDefinitionAttribute : Attribute
{
public readonly bool IsPlayerPalette;
public PaletteDefinitionAttribute(bool isPlayerPalette = false)
{
IsPlayerPalette = isPlayerPalette;
}
}
[AttributeUsage(AttributeTargets.Field)]
public sealed class PaletteReferenceAttribute : Attribute
{
public readonly bool IsPlayerPalette;
public PaletteReferenceAttribute(bool isPlayerPalette = false)
{
IsPlayerPalette = isPlayerPalette;
}
public readonly string PlayerPaletteReferenceSwitch;
public PaletteReferenceAttribute(string playerPaletteReferenceSwitch)
{
PlayerPaletteReferenceSwitch = playerPaletteReferenceSwitch;
}
}
}