Multiple playgrounds support (#215)

* Add Playground struct and basic support for creating it and retrieving
it

* Add missing functions in pwd mock

* Get playground from request domain and validate it exists. If valid set
it on the newly created session.

* Move playground specific configurations to the playground struct and use
it everytime we need that conf.

* Don't allow to specify a duration bigger that the allowed in the
playground
This commit is contained in:
Jonathan Leibiusky
2017-11-14 15:50:04 -03:00
committed by GitHub
parent 3dee0d3f0b
commit 3f5b3882dd
24 changed files with 784 additions and 159 deletions

View File

@@ -1,10 +1,10 @@
package handlers
import (
"log"
"net/http"
"github.com/gorilla/mux"
"github.com/play-with-docker/play-with-docker/config"
)
func Home(w http.ResponseWriter, r *http.Request) {
@@ -21,7 +21,14 @@ func Home(w http.ResponseWriter, r *http.Request) {
go core.SessionDeployStack(s)
}
if config.NoWindows {
playground := core.PlaygroundGet(s.PlaygroundId)
if playground == nil {
log.Printf("Playground with id %s for session %s was not found!", s.PlaygroundId, s.Id)
w.WriteHeader(http.StatusBadRequest)
return
}
if !playground.AllowWindowsInstances {
http.ServeFile(w, r, "./www/index-nw.html")
} else {
http.ServeFile(w, r, "./www/index.html")