Multiple playgrounds support (#215)
* Add Playground struct and basic support for creating it and retrieving it * Add missing functions in pwd mock * Get playground from request domain and validate it exists. If valid set it on the newly created session. * Move playground specific configurations to the playground struct and use it everytime we need that conf. * Don't allow to specify a duration bigger that the allowed in the playground
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parent
3dee0d3f0b
commit
3f5b3882dd
22
pwd/mock.go
22
pwd/mock.go
@@ -13,7 +13,7 @@ type Mock struct {
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mock.Mock
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}
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func (m *Mock) SessionNew(userId string, duration time.Duration, stack string, stackName, imageName string) (*types.Session, error) {
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func (m *Mock) SessionNew(playground *types.Playground, userId string, duration time.Duration, stack string, stackName, imageName string) (*types.Session, error) {
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args := m.Called(duration, stack, stackName, imageName)
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return args.Get(0).(*types.Session), args.Error(1)
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}
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@@ -119,7 +119,27 @@ func (m *Mock) UserLogin(loginRequest *types.LoginRequest, user *types.User) (*t
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args := m.Called(loginRequest, user)
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return args.Get(0).(*types.User), args.Error(1)
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}
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func (m *Mock) UserGet(id string) (*types.User, error) {
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args := m.Called(id)
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return args.Get(0).(*types.User), args.Error(1)
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}
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func (m *Mock) PlaygroundNew(playground types.Playground) (*types.Playground, error) {
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args := m.Called(playground)
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return args.Get(0).(*types.Playground), args.Error(1)
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}
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func (m *Mock) PlaygroundGet(id string) *types.Playground {
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args := m.Called(id)
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return args.Get(0).(*types.Playground)
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}
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func (m *Mock) PlaygroundFindByDomain(domain string) *types.Playground {
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args := m.Called(domain)
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return args.Get(0).(*types.Playground)
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}
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func (m *Mock) PlaygroundList() ([]*types.Playground, error) {
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args := m.Called()
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return args.Get(0).([]*types.Playground), args.Error(1)
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}
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