Multiple playgrounds support (#215)
* Add Playground struct and basic support for creating it and retrieving it * Add missing functions in pwd mock * Get playground from request domain and validate it exists. If valid set it on the newly created session. * Move playground specific configurations to the playground struct and use it everytime we need that conf. * Don't allow to specify a duration bigger that the allowed in the playground
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@@ -72,7 +72,7 @@ func SessionNotEmpty(e error) bool {
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}
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type PWDApi interface {
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SessionNew(userId string, duration time.Duration, stack string, stackName, imageName string) (*types.Session, error)
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SessionNew(playground *types.Playground, userId string, duration time.Duration, stack string, stackName, imageName string) (*types.Session, error)
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SessionClose(session *types.Session) error
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SessionGetSmallestViewPort(sessionId string) types.ViewPort
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SessionDeployStack(session *types.Session) error
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@@ -98,6 +98,11 @@ type PWDApi interface {
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UserGetLoginRequest(id string) (*types.LoginRequest, error)
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UserLogin(loginRequest *types.LoginRequest, user *types.User) (*types.User, error)
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UserGet(id string) (*types.User, error)
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PlaygroundNew(playground types.Playground) (*types.Playground, error)
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PlaygroundGet(id string) *types.Playground
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PlaygroundFindByDomain(domain string) *types.Playground
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PlaygroundList() ([]*types.Playground, error)
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}
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func NewPWD(f docker.FactoryApi, e event.EventApi, s storage.StorageApi, sp provisioner.SessionProvisionerApi, ipf provisioner.InstanceProvisionerFactoryApi) *pwd {
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