Multiple playgrounds support (#215)

* Add Playground struct and basic support for creating it and retrieving
it

* Add missing functions in pwd mock

* Get playground from request domain and validate it exists. If valid set
it on the newly created session.

* Move playground specific configurations to the playground struct and use
it everytime we need that conf.

* Don't allow to specify a duration bigger that the allowed in the
playground
This commit is contained in:
Jonathan Leibiusky
2017-11-14 15:50:04 -03:00
committed by GitHub
parent 3dee0d3f0b
commit 3f5b3882dd
24 changed files with 784 additions and 159 deletions

View File

@@ -106,3 +106,15 @@ func (m *Mock) UserGet(id string) (*types.User, error) {
args := m.Called(id)
return args.Get(0).(*types.User), args.Error(1)
}
func (m *Mock) PlaygroundPut(playground *types.Playground) error {
args := m.Called(playground)
return args.Error(0)
}
func (m *Mock) PlaygroundGet(id string) (*types.Playground, error) {
args := m.Called(id)
return args.Get(0).(*types.Playground), args.Error(1)
}
func (m *Mock) PlaygroundGetAll() ([]*types.Playground, error) {
args := m.Called()
return args.Get(0).([]*types.Playground), args.Error(1)
}