package handlers import ( "encoding/json" "fmt" "log" "net/http" "github.com/gorilla/mux" "github.com/play-with-docker/play-with-docker/provisioner" "github.com/play-with-docker/play-with-docker/pwd" "github.com/play-with-docker/play-with-docker/pwd/types" ) func NewInstance(rw http.ResponseWriter, req *http.Request) { vars := mux.Vars(req) sessionId := vars["sessionId"] body := types.InstanceConfig{PlaygroundFQDN: req.Host} json.NewDecoder(req.Body).Decode(&body) s, err := core.SessionGet(sessionId) if err != nil { rw.WriteHeader(http.StatusInternalServerError) return } playground := core.PlaygroundGet(s.PlaygroundId) if playground == nil { log.Printf("Playground with id %s for session %s was not found!", s.PlaygroundId, s.Id) rw.WriteHeader(http.StatusBadRequest) return } if body.Type == "windows" && !playground.AllowWindowsInstances { rw.WriteHeader(http.StatusUnauthorized) return } instances, err := core.InstanceFindBySession(s) if err != nil { log.Println(err) rw.WriteHeader(http.StatusInternalServerError) return } if playground.MaxInstances > 0 && len(instances) >= playground.MaxInstances { log.Println(err) rw.WriteHeader(http.StatusConflict) return } i, err := core.InstanceNew(s, body) if err != nil { if pwd.SessionComplete(err) { rw.WriteHeader(http.StatusConflict) return } else if provisioner.OutOfCapacity(err) { rw.WriteHeader(http.StatusServiceUnavailable) fmt.Fprintln(rw, `{"error": "out_of_capacity"}`) return } log.Println(err) rw.WriteHeader(http.StatusInternalServerError) return //TODO: Set a status error } else { json.NewEncoder(rw).Encode(i) } }