Pass WorldRenderer to IRenderModifiers and replace more palette lookups.

This commit is contained in:
Paul Chote
2013-02-24 12:15:28 +13:00
parent 48d713aafd
commit 000a5eaa56
17 changed files with 40 additions and 32 deletions

View File

@@ -13,6 +13,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA
@@ -98,7 +99,7 @@ namespace OpenRA
}
ApplyIRender = x => x.Render(this);
ApplyRenderModifier = (m, p) => p.ModifyRender(this, m);
ApplyRenderModifier = (m, p, wr) => p.ModifyRender(this, wr, m);
Bounds = Cached.New( () => CalculateBounds(false) );
ExtendedBounds = Cached.New( () => CalculateBounds(true) );
@@ -109,7 +110,7 @@ namespace OpenRA
Bounds.Invalidate();
ExtendedBounds.Invalidate();
currentActivity = Util.RunActivity( this, currentActivity );
currentActivity = Traits.Util.RunActivity( this, currentActivity );
}
public void UpdateSight()
@@ -126,12 +127,12 @@ namespace OpenRA
// note: these delegates are cached to avoid massive allocation.
Func<IRender, IEnumerable<Renderable>> ApplyIRender;
Func<IEnumerable<Renderable>, IRenderModifier, IEnumerable<Renderable>> ApplyRenderModifier;
public IEnumerable<Renderable> Render()
Func<IEnumerable<Renderable>, IRenderModifier, WorldRenderer, IEnumerable<Renderable>> ApplyRenderModifier;
public IEnumerable<Renderable> Render(WorldRenderer wr)
{
var mods = TraitsImplementing<IRenderModifier>();
var sprites = TraitsImplementing<IRender>().SelectMany(ApplyIRender);
return mods.Aggregate(sprites, ApplyRenderModifier);
return mods.Aggregate(sprites, (m,p) => ApplyRenderModifier(m,p,wr));
}
// When useAltitude = true, the bounding box is extended

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Effects
yield break;
if (remainingTicks % 2 == 0)
foreach (var r in target.Render())
foreach (var r in target.Render(wr))
yield return r.WithPalette(wr.Palette("highlight"));
}
}

View File

@@ -92,7 +92,7 @@ namespace OpenRA.Graphics
bounds.BottomRightAsCPos().ToPPos()
);
var renderables = actors.SelectMany(a => a.Render())
var renderables = actors.SelectMany(a => a.Render(this))
.OrderBy(r => r, comparer);
var effects = world.Effects.SelectMany(e => e.Render(this));

View File

@@ -113,7 +113,7 @@ namespace OpenRA.Traits
}
public interface INotifyAttack { void Attacking(Actor self, Target target); }
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r); }
public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); }
public interface ISpeedModifier { decimal GetSpeedModifier(); }
public interface IFirepowerModifier { float GetFirepowerModifier(); }

View File

@@ -11,6 +11,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.RA;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
@@ -39,7 +40,7 @@ namespace OpenRA.Mods.Cnc
Info = info;
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
foreach (var c in cargo.Passengers)
{
@@ -55,7 +56,7 @@ namespace OpenRA.Mods.Cnc
Info.PassengerTypes.Contains(p.Trait<Passenger>().info.CargoType))
: cargo.Passengers;
return r.Concat(visiblePassengers.SelectMany(a => a.Render())
return r.Concat(visiblePassengers.SelectMany(a => a.Render(wr))
.Select(a => a.WithPos(a.Pos - new float2(0, Info.RelativeAltitude))
.WithZOffset(a.ZOffset + Info.RelativeAltitude)));
}

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
@@ -18,7 +19,7 @@ namespace OpenRA.Mods.RA
class BelowUnits : IRenderModifier
{
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
return r.Select(a => a.WithZOffset((int) -a.Sprite.size.Y));
}

View File

@@ -68,13 +68,13 @@ namespace OpenRA.Mods.RA
static readonly Renderable[] Nothing = { };
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> rs)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
if (remainingTime > 0)
return rs;
return r;
if (Cloaked && IsVisible(self))
return rs.Select(a => a.WithPalette(PaletteReference.FromName(info.Palette)));
return r.Select(a => a.WithPalette(wr.Palette(info.Palette)));
else
return Nothing;
}

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Effects
if (a.Destroyed) // Tick will clean up
yield break;
foreach (var r in a.Render())
foreach (var r in a.Render(wr))
yield return r.WithPalette(wr.Palette("invuln"));
}
}

View File

@@ -97,23 +97,23 @@ namespace OpenRA.Mods.RA
return Level > 0 ? Info.SpeedModifier[Level - 1] : 1m;
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> rs)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
if (self.Owner == self.World.LocalPlayer && Level > 0)
return InnerModifyRender(self, rs);
return InnerModifyRender(self, wr, r);
else
return rs;
return r;
}
IEnumerable<Renderable> InnerModifyRender(Actor self, IEnumerable<Renderable> rs)
IEnumerable<Renderable> InnerModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
foreach (var r in rs)
yield return r;
foreach (var rs in r)
yield return rs;
RankAnim.Tick(); // HACK
var bounds = self.Bounds.Value;
yield return new Renderable(RankAnim.Image, new float2(bounds.Right - 6, bounds.Bottom - 8),
PaletteReference.FromName("effect"), self.CenterLocation.Y);
wr.Palette("effect"), self.CenterLocation.Y);
}
}

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
@@ -32,7 +33,7 @@ namespace OpenRA.Mods.RA
static readonly Renderable[] Nothing = { };
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
return IsVisible(self.Owner.Shroud, self) ? r : Nothing;
}

View File

@@ -16,6 +16,7 @@ using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Render;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Widgets;
@@ -505,7 +506,7 @@ namespace OpenRA.Mods.RA.Missions
hijackable = self.Trait<Allies04Hijackable>();
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
return r.Select(a => a.WithPalette(Palette(hijackable.OldOwner)));
}

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
@@ -24,7 +25,7 @@ namespace OpenRA.Mods.RA
}
Renderable[] cache = { };
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
if (IsVisible(self.World.RenderedShroud, self))
cache = r.ToArray();

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
@@ -24,7 +25,7 @@ namespace OpenRA.Mods.RA
}
static Renderable[] Nothing = { };
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
return IsVisible(self.World.RenderedShroud, self) ? r : Nothing;
}

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA.Render
self.QueueActivity(new CallFunc(() => Complete(self)));
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
var disabled = self.IsDisabled();
foreach (var a in r)
@@ -62,7 +62,7 @@ namespace OpenRA.Mods.RA.Render
var ret = a.WithPos(a.Pos - Info.Origin);
yield return ret;
if (disabled)
yield return ret.WithPalette(PaletteReference.FromName("disabled")).WithZOffset(1);
yield return ret.WithPalette(wr.Palette("disabled")).WithZOffset(1);
}
}

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Mods.RA.Orders;
@@ -31,7 +32,7 @@ namespace OpenRA.Mods.RA.Render
disguisedAsSprite = spy.disguisedAsSprite;
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
return spy.disguisedAsPlayer != null ? r.Select(a => a.WithPalette(Palette(spy.disguisedAsPlayer))) : r;
}

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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
class WithShadow : IRenderModifier
{
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
var move = self.Trait<IMove>();
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Render
var visualOffset = ((move is Helicopter || move is Mobile) && move.Altitude > 0)
? Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
var shadowSprites = r.Select(a => a.WithPalette(PaletteReference.FromName("shadow")));
var shadowSprites = r.Select(a => a.WithPalette(wr.Palette("shadow")));
var flyingSprites = (move.Altitude <= 0) ? r
: r.Select(a => a.WithPos(a.Pos - new float2(0, move.Altitude + visualOffset)).WithZOffset(move.Altitude + a.ZOffset));

View File

@@ -243,7 +243,7 @@ namespace OpenRA.Mods.RA
{
if (manager.self.Owner.Shroud.IsTargetable(unit)) {
var targetCell = unit.Location + (xy - sourceLocation);
foreach (var r in unit.Render())
foreach (var r in unit.Render(wr))
r.Sprite.DrawAt(r.Pos - Traits.Util.CenterOfCell(unit.Location).ToFloat2() + Traits.Util.CenterOfCell(targetCell).ToFloat2(),
r.Palette.RowIndex(wr),
r.Scale*r.Sprite.size);