Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
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@@ -92,7 +92,7 @@ namespace OpenRA.Graphics
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bounds.BottomRightAsCPos().ToPPos()
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);
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var renderables = actors.SelectMany(a => a.Render())
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var renderables = actors.SelectMany(a => a.Render(this))
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.OrderBy(r => r, comparer);
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var effects = world.Effects.SelectMany(e => e.Render(this));
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