Pass WorldRenderer to IRenderModifiers and replace more palette lookups.

This commit is contained in:
Paul Chote
2013-02-24 12:15:28 +13:00
parent 48d713aafd
commit 000a5eaa56
17 changed files with 40 additions and 32 deletions

View File

@@ -92,7 +92,7 @@ namespace OpenRA.Graphics
bounds.BottomRightAsCPos().ToPPos()
);
var renderables = actors.SelectMany(a => a.Render())
var renderables = actors.SelectMany(a => a.Render(this))
.OrderBy(r => r, comparer);
var effects = world.Effects.SelectMany(e => e.Render(this));