Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
This commit is contained in:
@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -18,7 +19,7 @@ namespace OpenRA.Mods.RA
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class BelowUnits : IRenderModifier
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{
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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return r.Select(a => a.WithZOffset((int) -a.Sprite.size.Y));
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}
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@@ -68,13 +68,13 @@ namespace OpenRA.Mods.RA
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static readonly Renderable[] Nothing = { };
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> rs)
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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if (remainingTime > 0)
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return rs;
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return r;
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if (Cloaked && IsVisible(self))
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return rs.Select(a => a.WithPalette(PaletteReference.FromName(info.Palette)));
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return r.Select(a => a.WithPalette(wr.Palette(info.Palette)));
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else
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return Nothing;
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}
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Effects
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if (a.Destroyed) // Tick will clean up
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yield break;
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foreach (var r in a.Render())
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foreach (var r in a.Render(wr))
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yield return r.WithPalette(wr.Palette("invuln"));
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}
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}
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@@ -97,23 +97,23 @@ namespace OpenRA.Mods.RA
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return Level > 0 ? Info.SpeedModifier[Level - 1] : 1m;
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> rs)
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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if (self.Owner == self.World.LocalPlayer && Level > 0)
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return InnerModifyRender(self, rs);
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return InnerModifyRender(self, wr, r);
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else
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return rs;
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return r;
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}
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IEnumerable<Renderable> InnerModifyRender(Actor self, IEnumerable<Renderable> rs)
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IEnumerable<Renderable> InnerModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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foreach (var r in rs)
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yield return r;
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foreach (var rs in r)
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yield return rs;
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RankAnim.Tick(); // HACK
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var bounds = self.Bounds.Value;
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yield return new Renderable(RankAnim.Image, new float2(bounds.Right - 6, bounds.Bottom - 8),
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PaletteReference.FromName("effect"), self.CenterLocation.Y);
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wr.Palette("effect"), self.CenterLocation.Y);
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}
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}
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -32,7 +33,7 @@ namespace OpenRA.Mods.RA
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static readonly Renderable[] Nothing = { };
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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return IsVisible(self.Owner.Shroud, self) ? r : Nothing;
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}
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@@ -16,6 +16,7 @@ using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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@@ -505,7 +506,7 @@ namespace OpenRA.Mods.RA.Missions
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hijackable = self.Trait<Allies04Hijackable>();
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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return r.Select(a => a.WithPalette(Palette(hijackable.OldOwner)));
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}
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -24,7 +25,7 @@ namespace OpenRA.Mods.RA
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}
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Renderable[] cache = { };
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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if (IsVisible(self.World.RenderedShroud, self))
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cache = r.ToArray();
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -24,7 +25,7 @@ namespace OpenRA.Mods.RA
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}
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static Renderable[] Nothing = { };
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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return IsVisible(self.World.RenderedShroud, self) ? r : Nothing;
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}
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA.Render
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self.QueueActivity(new CallFunc(() => Complete(self)));
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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var disabled = self.IsDisabled();
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foreach (var a in r)
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.RA.Render
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var ret = a.WithPos(a.Pos - Info.Origin);
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yield return ret;
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if (disabled)
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yield return ret.WithPalette(PaletteReference.FromName("disabled")).WithZOffset(1);
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yield return ret.WithPalette(wr.Palette("disabled")).WithZOffset(1);
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}
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}
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Orders;
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@@ -31,7 +32,7 @@ namespace OpenRA.Mods.RA.Render
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disguisedAsSprite = spy.disguisedAsSprite;
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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return spy.disguisedAsPlayer != null ? r.Select(a => a.WithPalette(Palette(spy.disguisedAsPlayer))) : r;
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}
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
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class WithShadow : IRenderModifier
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{
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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var move = self.Trait<IMove>();
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Render
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var visualOffset = ((move is Helicopter || move is Mobile) && move.Altitude > 0)
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? Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
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var shadowSprites = r.Select(a => a.WithPalette(PaletteReference.FromName("shadow")));
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var shadowSprites = r.Select(a => a.WithPalette(wr.Palette("shadow")));
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var flyingSprites = (move.Altitude <= 0) ? r
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: r.Select(a => a.WithPos(a.Pos - new float2(0, move.Altitude + visualOffset)).WithZOffset(move.Altitude + a.ZOffset));
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@@ -243,7 +243,7 @@ namespace OpenRA.Mods.RA
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{
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if (manager.self.Owner.Shroud.IsTargetable(unit)) {
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var targetCell = unit.Location + (xy - sourceLocation);
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foreach (var r in unit.Render())
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foreach (var r in unit.Render(wr))
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r.Sprite.DrawAt(r.Pos - Traits.Util.CenterOfCell(unit.Location).ToFloat2() + Traits.Util.CenterOfCell(targetCell).ToFloat2(),
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r.Palette.RowIndex(wr),
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r.Scale*r.Sprite.size);
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