Pass WorldRenderer to IRenderModifiers and replace more palette lookups.

This commit is contained in:
Paul Chote
2013-02-24 12:15:28 +13:00
parent 48d713aafd
commit 000a5eaa56
17 changed files with 40 additions and 32 deletions

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
@@ -18,7 +19,7 @@ namespace OpenRA.Mods.RA
class BelowUnits : IRenderModifier
{
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
return r.Select(a => a.WithZOffset((int) -a.Sprite.size.Y));
}

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@@ -68,13 +68,13 @@ namespace OpenRA.Mods.RA
static readonly Renderable[] Nothing = { };
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> rs)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
if (remainingTime > 0)
return rs;
return r;
if (Cloaked && IsVisible(self))
return rs.Select(a => a.WithPalette(PaletteReference.FromName(info.Palette)));
return r.Select(a => a.WithPalette(wr.Palette(info.Palette)));
else
return Nothing;
}

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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Effects
if (a.Destroyed) // Tick will clean up
yield break;
foreach (var r in a.Render())
foreach (var r in a.Render(wr))
yield return r.WithPalette(wr.Palette("invuln"));
}
}

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@@ -97,23 +97,23 @@ namespace OpenRA.Mods.RA
return Level > 0 ? Info.SpeedModifier[Level - 1] : 1m;
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> rs)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
if (self.Owner == self.World.LocalPlayer && Level > 0)
return InnerModifyRender(self, rs);
return InnerModifyRender(self, wr, r);
else
return rs;
return r;
}
IEnumerable<Renderable> InnerModifyRender(Actor self, IEnumerable<Renderable> rs)
IEnumerable<Renderable> InnerModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
foreach (var r in rs)
yield return r;
foreach (var rs in r)
yield return rs;
RankAnim.Tick(); // HACK
var bounds = self.Bounds.Value;
yield return new Renderable(RankAnim.Image, new float2(bounds.Right - 6, bounds.Bottom - 8),
PaletteReference.FromName("effect"), self.CenterLocation.Y);
wr.Palette("effect"), self.CenterLocation.Y);
}
}

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@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
@@ -32,7 +33,7 @@ namespace OpenRA.Mods.RA
static readonly Renderable[] Nothing = { };
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
return IsVisible(self.Owner.Shroud, self) ? r : Nothing;
}

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@@ -16,6 +16,7 @@ using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Render;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Widgets;
@@ -505,7 +506,7 @@ namespace OpenRA.Mods.RA.Missions
hijackable = self.Trait<Allies04Hijackable>();
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
return r.Select(a => a.WithPalette(Palette(hijackable.OldOwner)));
}

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
@@ -24,7 +25,7 @@ namespace OpenRA.Mods.RA
}
Renderable[] cache = { };
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
if (IsVisible(self.World.RenderedShroud, self))
cache = r.ToArray();

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
@@ -24,7 +25,7 @@ namespace OpenRA.Mods.RA
}
static Renderable[] Nothing = { };
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
return IsVisible(self.World.RenderedShroud, self) ? r : Nothing;
}

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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA.Render
self.QueueActivity(new CallFunc(() => Complete(self)));
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
var disabled = self.IsDisabled();
foreach (var a in r)
@@ -62,7 +62,7 @@ namespace OpenRA.Mods.RA.Render
var ret = a.WithPos(a.Pos - Info.Origin);
yield return ret;
if (disabled)
yield return ret.WithPalette(PaletteReference.FromName("disabled")).WithZOffset(1);
yield return ret.WithPalette(wr.Palette("disabled")).WithZOffset(1);
}
}

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@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Mods.RA.Orders;
@@ -31,7 +32,7 @@ namespace OpenRA.Mods.RA.Render
disguisedAsSprite = spy.disguisedAsSprite;
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
return spy.disguisedAsPlayer != null ? r.Select(a => a.WithPalette(Palette(spy.disguisedAsPlayer))) : r;
}

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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
class WithShadow : IRenderModifier
{
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
var move = self.Trait<IMove>();
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Render
var visualOffset = ((move is Helicopter || move is Mobile) && move.Altitude > 0)
? Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
var shadowSprites = r.Select(a => a.WithPalette(PaletteReference.FromName("shadow")));
var shadowSprites = r.Select(a => a.WithPalette(wr.Palette("shadow")));
var flyingSprites = (move.Altitude <= 0) ? r
: r.Select(a => a.WithPos(a.Pos - new float2(0, move.Altitude + visualOffset)).WithZOffset(move.Altitude + a.ZOffset));

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@@ -243,7 +243,7 @@ namespace OpenRA.Mods.RA
{
if (manager.self.Owner.Shroud.IsTargetable(unit)) {
var targetCell = unit.Location + (xy - sourceLocation);
foreach (var r in unit.Render())
foreach (var r in unit.Render(wr))
r.Sprite.DrawAt(r.Pos - Traits.Util.CenterOfCell(unit.Location).ToFloat2() + Traits.Util.CenterOfCell(targetCell).ToFloat2(),
r.Palette.RowIndex(wr),
r.Scale*r.Sprite.size);