Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
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@@ -68,13 +68,13 @@ namespace OpenRA.Mods.RA
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static readonly Renderable[] Nothing = { };
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> rs)
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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if (remainingTime > 0)
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return rs;
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return r;
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if (Cloaked && IsVisible(self))
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return rs.Select(a => a.WithPalette(PaletteReference.FromName(info.Palette)));
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return r.Select(a => a.WithPalette(wr.Palette(info.Palette)));
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else
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return Nothing;
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}
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