Pass WorldRenderer to IRenderModifiers and replace more palette lookups.

This commit is contained in:
Paul Chote
2013-02-24 12:15:28 +13:00
parent 48d713aafd
commit 000a5eaa56
17 changed files with 40 additions and 32 deletions

View File

@@ -16,6 +16,7 @@ using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Render;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Widgets;
@@ -505,7 +506,7 @@ namespace OpenRA.Mods.RA.Missions
hijackable = self.Trait<Allies04Hijackable>();
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
return r.Select(a => a.WithPalette(Palette(hijackable.OldOwner)));
}