Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
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@@ -16,6 +16,7 @@ using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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@@ -505,7 +506,7 @@ namespace OpenRA.Mods.RA.Missions
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hijackable = self.Trait<Allies04Hijackable>();
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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return r.Select(a => a.WithPalette(Palette(hijackable.OldOwner)));
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}
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