Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -24,7 +25,7 @@ namespace OpenRA.Mods.RA
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}
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Renderable[] cache = { };
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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if (IsVisible(self.World.RenderedShroud, self))
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cache = r.ToArray();
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -24,7 +25,7 @@ namespace OpenRA.Mods.RA
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}
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static Renderable[] Nothing = { };
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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return IsVisible(self.World.RenderedShroud, self) ? r : Nothing;
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}
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