Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Orders;
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@@ -31,7 +32,7 @@ namespace OpenRA.Mods.RA.Render
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disguisedAsSprite = spy.disguisedAsSprite;
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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return spy.disguisedAsPlayer != null ? r.Select(a => a.WithPalette(Palette(spy.disguisedAsPlayer))) : r;
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}
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