Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
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class WithShadow : IRenderModifier
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{
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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{
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var move = self.Trait<IMove>();
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Render
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var visualOffset = ((move is Helicopter || move is Mobile) && move.Altitude > 0)
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? Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
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var shadowSprites = r.Select(a => a.WithPalette(PaletteReference.FromName("shadow")));
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var shadowSprites = r.Select(a => a.WithPalette(wr.Palette("shadow")));
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var flyingSprites = (move.Altitude <= 0) ? r
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: r.Select(a => a.WithPos(a.Pos - new float2(0, move.Altitude + visualOffset)).WithZOffset(move.Altitude + a.ZOffset));
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