Add drawing widget for reinforcements

This commit is contained in:
Scott_NZ
2012-08-10 21:12:01 +12:00
parent 1c702048a1
commit 00297b607b

View File

@@ -8,9 +8,11 @@
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Missions
{
@@ -40,10 +42,12 @@ namespace OpenRA.Mods.RA.Missions
Player allies2;
Player soviets;
World world;
void DisplayObjective()
{
Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
Sound.Play("bleep6.aud", 5);
Sound.Play("bleep6.aud");
}
void MissionFailed(Actor self, string text)
@@ -54,7 +58,7 @@ namespace OpenRA.Mods.RA.Missions
}
allies1.WinState = allies2.WinState = WinState.Lost;
Game.AddChatLine(Color.Red, "Mission failed", text);
Sound.Play("misnlst1.aud", 5);
Sound.Play("misnlst1.aud");
}
void MissionAccomplished(Actor self, string text)
@@ -65,7 +69,7 @@ namespace OpenRA.Mods.RA.Missions
}
allies1.WinState = allies2.WinState = WinState.Won;
Game.AddChatLine(Color.Blue, "Mission accomplished", text);
Sound.Play("misnwon1.aud", 5);
Sound.Play("misnwon1.aud");
}
public void Tick(Actor self)
@@ -99,6 +103,7 @@ namespace OpenRA.Mods.RA.Missions
public void WorldLoaded(World w)
{
world = w;
allies1 = w.Players.Single(p => p.InternalName == "Allies1");
allies2 = w.Players.Single(p => p.InternalName == "Allies2");
soviets = w.Players.Single(p => p.InternalName == "Soviets");
@@ -115,7 +120,103 @@ namespace OpenRA.Mods.RA.Missions
w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
Game.MoveViewport((w.LocalPlayer == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
if (w.LocalPlayer != null)
{
Game.MoveViewport((w.LocalPlayer == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
}
var widget = new CountdownTimerWidget("Reinforcements arrive in", 3200, Ui.Root.RenderBounds);
widget.OnExpired += EvaTimerExpired;
widget.OnOneMinuteRemaining += EvaOneMinuteRemaining;
widget.OnTwoMinutesRemaining += EvaTwoMinutesRemaining;
widget.OnThreeMinutesRemaining += EvaThreeMinutesRemaining;
widget.OnFourMinutesRemaining += EvaFourMinutesRemaining;
widget.OnFiveMinutesRemaining += EvaFiveMinutesRemaining;
Ui.Root.AddChild(widget);
Sound.Play("timergo1.aud");
}
void EvaTimerExpired() { Sound.Play("timerno1.aud"); }
void EvaOneMinuteRemaining() { Sound.Play("1minr.aud"); }
void EvaTwoMinutesRemaining() { Sound.Play("2minr.aud"); }
void EvaThreeMinutesRemaining() { Sound.Play("3minr.aud"); }
void EvaFourMinutesRemaining() { Sound.Play("4minr.aud"); }
void EvaFiveMinutesRemaining() { Sound.Play("5minr.aud"); }
}
class CountdownTimerWidget : Widget
{
public string Header { get; set; }
public int TicksLeft { get; set; }
Rectangle renderBounds;
int ticks;
[ObjectCreator.UseCtor]
public CountdownTimerWidget(string header, int ticksLeft, Rectangle renderBounds)
{
Header = header;
TicksLeft = ticksLeft;
this.renderBounds = renderBounds;
}
public event Action OnExpired;
public event Action OnOneMinuteRemaining;
public event Action OnTwoMinutesRemaining;
public event Action OnThreeMinutesRemaining;
public event Action OnFourMinutesRemaining;
public event Action OnFiveMinutesRemaining;
public event Action OnTenMinutesRemaining;
public event Action OnTwentyMinutesRemaining;
public event Action OnThirtyMinutesRemaining;
public event Action OnFortyMinutesRemaining;
const int Expired = 0;
const int OneMinute = 1500;
const int TwoMinutes = OneMinute * 2;
const int ThreeMinutes = OneMinute * 3;
const int FourMinutes = OneMinute * 4;
const int FiveMinutes = OneMinute * 5;
const int TenMinutes = OneMinute * 10;
const int TwentyMinutes = OneMinute * 20;
const int ThirtyMinutes = OneMinute * 30;
const int FortyMinutes = OneMinute * 40;
public override void Tick()
{
if (!IsVisible())
{
return;
}
ticks++;
if (TicksLeft > 0)
{
TicksLeft--;
switch (TicksLeft)
{
case Expired: OnExpired(); break;
case OneMinute: OnOneMinuteRemaining(); break;
case TwoMinutes: OnTwoMinutesRemaining(); break;
case ThreeMinutes: OnThreeMinutesRemaining(); break;
case FourMinutes: OnFourMinutesRemaining(); break;
case FiveMinutes: OnFiveMinutesRemaining(); break;
case TenMinutes: OnTenMinutesRemaining(); break;
case TwentyMinutes: OnTwentyMinutesRemaining(); break;
case ThirtyMinutes: OnThirtyMinutesRemaining(); break;
case FortyMinutes: OnFortyMinutesRemaining(); break;
}
}
}
public override void Draw()
{
if (!IsVisible())
{
return;
}
var font = Game.Renderer.Fonts["Bold"];
var text = "{0}: {1}".F(Header, WidgetUtils.FormatTime(TicksLeft));
var rb = renderBounds;
Game.Debug(rb.ToString());
font.DrawTextWithContrast(text, new float2((rb.Left + rb.Width) / 2f, (rb.Top + rb.Height) / 2f), TicksLeft == 0 && ticks % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1);
}
}
}