Add drawing widget for reinforcements
This commit is contained in:
@@ -8,9 +8,11 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.RA.Missions
|
||||
{
|
||||
@@ -40,10 +42,12 @@ namespace OpenRA.Mods.RA.Missions
|
||||
Player allies2;
|
||||
Player soviets;
|
||||
|
||||
World world;
|
||||
|
||||
void DisplayObjective()
|
||||
{
|
||||
Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
|
||||
Sound.Play("bleep6.aud", 5);
|
||||
Sound.Play("bleep6.aud");
|
||||
}
|
||||
|
||||
void MissionFailed(Actor self, string text)
|
||||
@@ -54,7 +58,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
}
|
||||
allies1.WinState = allies2.WinState = WinState.Lost;
|
||||
Game.AddChatLine(Color.Red, "Mission failed", text);
|
||||
Sound.Play("misnlst1.aud", 5);
|
||||
Sound.Play("misnlst1.aud");
|
||||
}
|
||||
|
||||
void MissionAccomplished(Actor self, string text)
|
||||
@@ -65,7 +69,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
}
|
||||
allies1.WinState = allies2.WinState = WinState.Won;
|
||||
Game.AddChatLine(Color.Blue, "Mission accomplished", text);
|
||||
Sound.Play("misnwon1.aud", 5);
|
||||
Sound.Play("misnwon1.aud");
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
@@ -99,6 +103,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
|
||||
public void WorldLoaded(World w)
|
||||
{
|
||||
world = w;
|
||||
allies1 = w.Players.Single(p => p.InternalName == "Allies1");
|
||||
allies2 = w.Players.Single(p => p.InternalName == "Allies2");
|
||||
soviets = w.Players.Single(p => p.InternalName == "Soviets");
|
||||
@@ -115,7 +120,103 @@ namespace OpenRA.Mods.RA.Missions
|
||||
w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
|
||||
w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
|
||||
w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
|
||||
Game.MoveViewport((w.LocalPlayer == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
|
||||
if (w.LocalPlayer != null)
|
||||
{
|
||||
Game.MoveViewport((w.LocalPlayer == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
|
||||
}
|
||||
var widget = new CountdownTimerWidget("Reinforcements arrive in", 3200, Ui.Root.RenderBounds);
|
||||
widget.OnExpired += EvaTimerExpired;
|
||||
widget.OnOneMinuteRemaining += EvaOneMinuteRemaining;
|
||||
widget.OnTwoMinutesRemaining += EvaTwoMinutesRemaining;
|
||||
widget.OnThreeMinutesRemaining += EvaThreeMinutesRemaining;
|
||||
widget.OnFourMinutesRemaining += EvaFourMinutesRemaining;
|
||||
widget.OnFiveMinutesRemaining += EvaFiveMinutesRemaining;
|
||||
Ui.Root.AddChild(widget);
|
||||
Sound.Play("timergo1.aud");
|
||||
}
|
||||
|
||||
void EvaTimerExpired() { Sound.Play("timerno1.aud"); }
|
||||
void EvaOneMinuteRemaining() { Sound.Play("1minr.aud"); }
|
||||
void EvaTwoMinutesRemaining() { Sound.Play("2minr.aud"); }
|
||||
void EvaThreeMinutesRemaining() { Sound.Play("3minr.aud"); }
|
||||
void EvaFourMinutesRemaining() { Sound.Play("4minr.aud"); }
|
||||
void EvaFiveMinutesRemaining() { Sound.Play("5minr.aud"); }
|
||||
}
|
||||
|
||||
class CountdownTimerWidget : Widget
|
||||
{
|
||||
public string Header { get; set; }
|
||||
public int TicksLeft { get; set; }
|
||||
Rectangle renderBounds;
|
||||
int ticks;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public CountdownTimerWidget(string header, int ticksLeft, Rectangle renderBounds)
|
||||
{
|
||||
Header = header;
|
||||
TicksLeft = ticksLeft;
|
||||
this.renderBounds = renderBounds;
|
||||
}
|
||||
|
||||
public event Action OnExpired;
|
||||
public event Action OnOneMinuteRemaining;
|
||||
public event Action OnTwoMinutesRemaining;
|
||||
public event Action OnThreeMinutesRemaining;
|
||||
public event Action OnFourMinutesRemaining;
|
||||
public event Action OnFiveMinutesRemaining;
|
||||
public event Action OnTenMinutesRemaining;
|
||||
public event Action OnTwentyMinutesRemaining;
|
||||
public event Action OnThirtyMinutesRemaining;
|
||||
public event Action OnFortyMinutesRemaining;
|
||||
|
||||
const int Expired = 0;
|
||||
const int OneMinute = 1500;
|
||||
const int TwoMinutes = OneMinute * 2;
|
||||
const int ThreeMinutes = OneMinute * 3;
|
||||
const int FourMinutes = OneMinute * 4;
|
||||
const int FiveMinutes = OneMinute * 5;
|
||||
const int TenMinutes = OneMinute * 10;
|
||||
const int TwentyMinutes = OneMinute * 20;
|
||||
const int ThirtyMinutes = OneMinute * 30;
|
||||
const int FortyMinutes = OneMinute * 40;
|
||||
|
||||
public override void Tick()
|
||||
{
|
||||
if (!IsVisible())
|
||||
{
|
||||
return;
|
||||
}
|
||||
ticks++;
|
||||
if (TicksLeft > 0)
|
||||
{
|
||||
TicksLeft--;
|
||||
switch (TicksLeft)
|
||||
{
|
||||
case Expired: OnExpired(); break;
|
||||
case OneMinute: OnOneMinuteRemaining(); break;
|
||||
case TwoMinutes: OnTwoMinutesRemaining(); break;
|
||||
case ThreeMinutes: OnThreeMinutesRemaining(); break;
|
||||
case FourMinutes: OnFourMinutesRemaining(); break;
|
||||
case FiveMinutes: OnFiveMinutesRemaining(); break;
|
||||
case TenMinutes: OnTenMinutesRemaining(); break;
|
||||
case TwentyMinutes: OnTwentyMinutesRemaining(); break;
|
||||
case ThirtyMinutes: OnThirtyMinutesRemaining(); break;
|
||||
case FortyMinutes: OnFortyMinutesRemaining(); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
if (!IsVisible())
|
||||
{
|
||||
return;
|
||||
}
|
||||
var font = Game.Renderer.Fonts["Bold"];
|
||||
var text = "{0}: {1}".F(Header, WidgetUtils.FormatTime(TicksLeft));
|
||||
var rb = renderBounds;
|
||||
Game.Debug(rb.ToString());
|
||||
font.DrawTextWithContrast(text, new float2((rb.Left + rb.Width) / 2f, (rb.Top + rb.Height) / 2f), TicksLeft == 0 && ticks % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user