Make allies 01 less loud
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@@ -68,7 +68,7 @@ namespace OpenRA.Mods.RA.Missions
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void DisplayObjective()
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{
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Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
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Sound.Play("bleep6.aud", 5);
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Sound.Play("bleep6.aud");
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}
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void MissionFailed(Actor self, string text)
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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.RA.Missions
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}
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allies.WinState = WinState.Lost;
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Game.AddChatLine(Color.Red, "Mission failed", text);
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Sound.Play("misnlst1.aud", 5);
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Sound.Play("misnlst1.aud");
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}
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void MissionAccomplished(Actor self, string text)
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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.RA.Missions
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}
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allies.WinState = WinState.Won;
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Game.AddChatLine(Color.Blue, "Mission accomplished", text);
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Sound.Play("misnwon1.aud", 5);
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Sound.Play("misnwon1.aud");
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}
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public void Tick(Actor self)
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@@ -121,9 +121,8 @@ namespace OpenRA.Mods.RA.Missions
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if (AlliesControlLab(self))
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{
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SpawnSignalFlare(self);
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Sound.Play("flaren1.aud", 5);
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Sound.Play("flaren1.aud");
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SpawnEinsteinAtLab(self); // spawn Einstein once the area is clear
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Sound.Play("einok1.aud"); // "Incredible!" - Einstein
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SendShips(self);
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currentObjective++;
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DisplayObjective();
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@@ -138,7 +137,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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if (self.World.FrameNumber >= currentAttackWaveFrameNumber + 600)
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{
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Sound.Play("enmyapp1.aud", 5);
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Sound.Play("enmyapp1.aud");
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SendAttackWave(self, attackWave);
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currentAttackWave++;
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currentAttackWaveFrameNumber = self.World.FrameNumber;
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