Add drawing widget for reinforcements
This commit is contained in:
@@ -8,9 +8,11 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Missions
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namespace OpenRA.Mods.RA.Missions
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{
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{
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@@ -40,10 +42,12 @@ namespace OpenRA.Mods.RA.Missions
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Player allies2;
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Player allies2;
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Player soviets;
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Player soviets;
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World world;
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void DisplayObjective()
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void DisplayObjective()
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{
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{
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Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
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Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
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Sound.Play("bleep6.aud", 5);
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Sound.Play("bleep6.aud");
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}
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}
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void MissionFailed(Actor self, string text)
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void MissionFailed(Actor self, string text)
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@@ -54,7 +58,7 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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allies1.WinState = allies2.WinState = WinState.Lost;
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allies1.WinState = allies2.WinState = WinState.Lost;
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Game.AddChatLine(Color.Red, "Mission failed", text);
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Game.AddChatLine(Color.Red, "Mission failed", text);
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Sound.Play("misnlst1.aud", 5);
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Sound.Play("misnlst1.aud");
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}
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}
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void MissionAccomplished(Actor self, string text)
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void MissionAccomplished(Actor self, string text)
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@@ -65,7 +69,7 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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allies1.WinState = allies2.WinState = WinState.Won;
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allies1.WinState = allies2.WinState = WinState.Won;
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Game.AddChatLine(Color.Blue, "Mission accomplished", text);
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Game.AddChatLine(Color.Blue, "Mission accomplished", text);
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Sound.Play("misnwon1.aud", 5);
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Sound.Play("misnwon1.aud");
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}
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}
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public void Tick(Actor self)
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public void Tick(Actor self)
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@@ -99,6 +103,7 @@ namespace OpenRA.Mods.RA.Missions
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public void WorldLoaded(World w)
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public void WorldLoaded(World w)
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{
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{
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world = w;
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allies1 = w.Players.Single(p => p.InternalName == "Allies1");
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allies1 = w.Players.Single(p => p.InternalName == "Allies1");
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allies2 = w.Players.Single(p => p.InternalName == "Allies2");
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allies2 = w.Players.Single(p => p.InternalName == "Allies2");
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soviets = w.Players.Single(p => p.InternalName == "Soviets");
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soviets = w.Players.Single(p => p.InternalName == "Soviets");
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@@ -115,7 +120,103 @@ namespace OpenRA.Mods.RA.Missions
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w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
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Game.MoveViewport((w.LocalPlayer == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
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if (w.LocalPlayer != null)
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{
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Game.MoveViewport((w.LocalPlayer == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
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}
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var widget = new CountdownTimerWidget("Reinforcements arrive in", 3200, Ui.Root.RenderBounds);
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widget.OnExpired += EvaTimerExpired;
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widget.OnOneMinuteRemaining += EvaOneMinuteRemaining;
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widget.OnTwoMinutesRemaining += EvaTwoMinutesRemaining;
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widget.OnThreeMinutesRemaining += EvaThreeMinutesRemaining;
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widget.OnFourMinutesRemaining += EvaFourMinutesRemaining;
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widget.OnFiveMinutesRemaining += EvaFiveMinutesRemaining;
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Ui.Root.AddChild(widget);
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Sound.Play("timergo1.aud");
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}
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void EvaTimerExpired() { Sound.Play("timerno1.aud"); }
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void EvaOneMinuteRemaining() { Sound.Play("1minr.aud"); }
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void EvaTwoMinutesRemaining() { Sound.Play("2minr.aud"); }
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void EvaThreeMinutesRemaining() { Sound.Play("3minr.aud"); }
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void EvaFourMinutesRemaining() { Sound.Play("4minr.aud"); }
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void EvaFiveMinutesRemaining() { Sound.Play("5minr.aud"); }
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}
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class CountdownTimerWidget : Widget
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{
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public string Header { get; set; }
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public int TicksLeft { get; set; }
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Rectangle renderBounds;
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int ticks;
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[ObjectCreator.UseCtor]
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public CountdownTimerWidget(string header, int ticksLeft, Rectangle renderBounds)
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{
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Header = header;
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TicksLeft = ticksLeft;
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this.renderBounds = renderBounds;
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}
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public event Action OnExpired;
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public event Action OnOneMinuteRemaining;
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public event Action OnTwoMinutesRemaining;
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public event Action OnThreeMinutesRemaining;
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public event Action OnFourMinutesRemaining;
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public event Action OnFiveMinutesRemaining;
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public event Action OnTenMinutesRemaining;
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public event Action OnTwentyMinutesRemaining;
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public event Action OnThirtyMinutesRemaining;
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public event Action OnFortyMinutesRemaining;
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const int Expired = 0;
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const int OneMinute = 1500;
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const int TwoMinutes = OneMinute * 2;
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const int ThreeMinutes = OneMinute * 3;
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const int FourMinutes = OneMinute * 4;
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const int FiveMinutes = OneMinute * 5;
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const int TenMinutes = OneMinute * 10;
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const int TwentyMinutes = OneMinute * 20;
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const int ThirtyMinutes = OneMinute * 30;
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const int FortyMinutes = OneMinute * 40;
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public override void Tick()
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{
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if (!IsVisible())
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{
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return;
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}
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ticks++;
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if (TicksLeft > 0)
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{
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TicksLeft--;
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switch (TicksLeft)
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{
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case Expired: OnExpired(); break;
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case OneMinute: OnOneMinuteRemaining(); break;
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case TwoMinutes: OnTwoMinutesRemaining(); break;
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case ThreeMinutes: OnThreeMinutesRemaining(); break;
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case FourMinutes: OnFourMinutesRemaining(); break;
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case FiveMinutes: OnFiveMinutesRemaining(); break;
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case TenMinutes: OnTenMinutesRemaining(); break;
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case TwentyMinutes: OnTwentyMinutesRemaining(); break;
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case ThirtyMinutes: OnThirtyMinutesRemaining(); break;
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case FortyMinutes: OnFortyMinutesRemaining(); break;
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}
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}
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}
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public override void Draw()
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{
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if (!IsVisible())
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{
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return;
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}
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var font = Game.Renderer.Fonts["Bold"];
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var text = "{0}: {1}".F(Header, WidgetUtils.FormatTime(TicksLeft));
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var rb = renderBounds;
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Game.Debug(rb.ToString());
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font.DrawTextWithContrast(text, new float2((rb.Left + rb.Width) / 2f, (rb.Top + rb.Height) / 2f), TicksLeft == 0 && ticks % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1);
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}
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}
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}
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}
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}
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}
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