even faster!!
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1157 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -20,7 +20,7 @@ namespace OpenRa.Game
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Package TileMix;
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string TileSuffix;
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const string mapName = "scm12ea.ini";
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const string mapName = "scg11eb.ini";
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const string shaderName = "diffuse.fx";
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Dictionary<TileReference, SheetRectangle<Sheet>> tileMapping =
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@@ -219,7 +219,7 @@ namespace OpenRa.Game
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int indicesPerRow = map.Width * 6;
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int verticesPerRow = map.Width * 4;
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int visibleRows = (int)Math.Ceiling(800.0f / 24.0f) + 2;
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int visibleRows = (int)Math.Ceiling(800.0f / 24.0f) + 3;
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int firstRow = (int)((scrollPos.Y - 1) * 16.0f);
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int lastRow = firstRow + visibleRows;
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