split out aircraft and ships into their own files for cnc too
This commit is contained in:
@@ -37,6 +37,8 @@ Rules:
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mods/cnc/rules/trees.yaml
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mods/cnc/rules/civilian.yaml
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mods/cnc/rules/tech.yaml
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mods/cnc/rules/ships.yaml
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mods/cnc/rules/aircraft.yaml
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Sequences:
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mods/cnc/sequences/structures.yaml
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151
mods/cnc/rules/aircraft.yaml
Normal file
151
mods/cnc/rules/aircraft.yaml
Normal file
@@ -0,0 +1,151 @@
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TRAN:
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Inherits: ^Helicopter
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Valued:
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Cost: 1500
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Tooltip:
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Name: Chinook Transport
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Icon:tranicnh
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Description: Fast Infantry Transport Helicopter.\n Unarmed
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Buildable:
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BuildPaletteOrder: 10
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Prerequisites: hpad
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BuiltAt: hpad
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Owner: gdi,nod
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Helicopter:
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LandWhenIdle: true
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ROT: 5
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Speed: 15
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InitialFacing: 0
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LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
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Health:
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HP: 90
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Armor:
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Type: Light
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RevealsShroud:
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Range: 8
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RenderUnit:
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WithRotor@PRIMARY:
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Offset: 0,14,0,-4
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WithRotor@SECONDARY:
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Id: rotor_2
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Offset: 0,-14,0,-2
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WithShadow:
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Cargo:
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Types: Infantry
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Passengers: 5
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FallsToEarth:
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HELI:
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Inherits: ^Helicopter
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Valued:
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Cost: 1200
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Tooltip:
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Name: Apache Longbow
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Icon: heliicnh
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Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: hpad, hq
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BuiltAt: hpad
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Owner: nod
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Helicopter:
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ROT: 4
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Speed: 20
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Health:
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HP: 125
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Armor:
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Type: Light
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RevealsShroud:
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Range: 8
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AttackHeli:
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PrimaryWeapon: HighV.Heli
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PrimaryOffset: 0,-10,0,3
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FacingTolerance: 20
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RenderUnit:
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WithRotor:
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Offset: 0,0,0,-2
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WithMuzzleFlash:
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WithShadow:
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FallsToEarth:
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AutoTarget:
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ORCA:
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Inherits: ^Helicopter
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Valued:
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Cost: 1200
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Tooltip:
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Name: Orca
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Icon: orcaicnh
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Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: hpad, hq
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BuiltAt: hpad
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Owner: gdi
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Helicopter:
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ROT: 4
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Speed: 20
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Health:
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HP: 100
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Armor:
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Type: Light
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RevealsShroud:
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Range: 8
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AttackHeli:
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PrimaryWeapon: Rockets.Orca
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SecondaryWeapon: Rockets.Orca
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PrimaryOffset: -5,0,0,2
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SecondaryOffset: 5,0,0,2
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FacingTolerance: 20
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RenderUnit:
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WithShadow:
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FallsToEarth:
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AutoTarget:
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C17:
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ParaDrop:
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LZRange: 1
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Inherits: ^Plane
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Tooltip:
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Name: Supply Aircraft
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Plane:
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ROT: 5
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Speed: 25
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Health:
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HP: 25
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Armor:
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Type: Heavy
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RenderUnit:
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WithShadow:
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Cargo:
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# Types: Infantry, Vehicle
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Passengers: 10
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Invulnerable:
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-Selectable:
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-TargetableUnit:
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-GainsExperience:
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FlyAwayOnIdle:
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A10:
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Inherits: ^Plane
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Tooltip:
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Name: A10 Bomber
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Icon: a10icnh
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Plane:
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ROT: 4
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Speed: 25
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Health:
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HP: 60
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Armor:
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Type: Heavy
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RenderUnit:
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WithShadow:
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LimitedAmmo:
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Ammo: 10
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CarpetBomb:
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Weapon: Napalm
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Range: 3
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-Selectable:
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-GainsExperience:
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FlyAwayOnIdle:
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64
mods/cnc/rules/ships.yaml
Normal file
64
mods/cnc/rules/ships.yaml
Normal file
@@ -0,0 +1,64 @@
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BOAT:
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Inherits: ^Ship
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Valued:
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Cost: 300
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Tooltip:
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Name: Gunboat
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Icon: boaticnh
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Health:
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HP: 700
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Armor:
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Type: Heavy
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Mobile:
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InitialFacing:64
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ROT: 4
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Speed: 2
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OnRails: true
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RevealsShroud:
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Range: 7
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Turreted:
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ROT: 7
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AttackTurreted:
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PrimaryWeapon: BoatMissile
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PrimaryOffset: 0,-15,0,-4
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PrimaryLocalOffset: -3,-5,0,3,-5,0,0,-5,0
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RenderGunboat:
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AutoTarget:
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AllowMovement: false
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LST:
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Inherits: ^Ship
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Valued:
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Cost: 300
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Tooltip:
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Name: Landing Craft
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Clear: 100
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Rough: 100
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Road: 100
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Water: 100
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Tiberium: 100
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BlueTiberium: 100
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Beach: 100
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River: 100
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InitialFacing:0
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ROT: 4
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Speed: 10
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Health:
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HP: 400
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 7
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RenderUnit:
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WithRoof:
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RenderCargo:
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-Selectable:
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Cargo:
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Types: Infantry, Vehicle
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Passengers: 5
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AttackMove:
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JustMove: true
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@@ -448,221 +448,6 @@ STNK:
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AutoTarget:
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TargetableUnit:
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TRAN:
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Inherits: ^Helicopter
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Valued:
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Cost: 1500
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Tooltip:
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Name: Chinook Transport
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Icon:tranicnh
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Description: Fast Infantry Transport Helicopter.\n Unarmed
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Buildable:
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BuildPaletteOrder: 10
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Prerequisites: hpad
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BuiltAt: hpad
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Owner: gdi,nod
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Helicopter:
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LandWhenIdle: true
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ROT: 5
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Speed: 15
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InitialFacing: 0
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LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
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Health:
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HP: 90
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Armor:
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Type: Light
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RevealsShroud:
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Range: 8
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RenderUnit:
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WithRotor@PRIMARY:
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Offset: 0,14,0,-4
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WithRotor@SECONDARY:
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Id: rotor_2
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Offset: 0,-14,0,-2
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WithShadow:
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Cargo:
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Types: Infantry
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Passengers: 5
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FallsToEarth:
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HELI:
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Inherits: ^Helicopter
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Valued:
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Cost: 1200
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Tooltip:
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Name: Apache Longbow
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Icon: heliicnh
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Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: hpad, hq
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BuiltAt: hpad
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Owner: nod
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Helicopter:
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ROT: 4
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Speed: 20
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Health:
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HP: 125
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Armor:
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Type: Light
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RevealsShroud:
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Range: 8
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AttackHeli:
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PrimaryWeapon: HighV.Heli
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PrimaryOffset: 0,-10,0,3
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FacingTolerance: 20
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RenderUnit:
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WithRotor:
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Offset: 0,0,0,-2
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WithMuzzleFlash:
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WithShadow:
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FallsToEarth:
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AutoTarget:
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ORCA:
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Inherits: ^Helicopter
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Valued:
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Cost: 1200
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Tooltip:
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Name: Orca
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Icon: orcaicnh
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Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: hpad, hq
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BuiltAt: hpad
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Owner: gdi
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Helicopter:
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ROT: 4
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Speed: 20
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Health:
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HP: 100
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Armor:
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Type: Light
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RevealsShroud:
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Range: 8
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AttackHeli:
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PrimaryWeapon: Rockets.Orca
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SecondaryWeapon: Rockets.Orca
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PrimaryOffset: -5,0,0,2
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SecondaryOffset: 5,0,0,2
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FacingTolerance: 20
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RenderUnit:
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WithShadow:
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FallsToEarth:
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AutoTarget:
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C17:
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ParaDrop:
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LZRange: 1
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Inherits: ^Plane
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Tooltip:
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Name: Supply Aircraft
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Plane:
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ROT: 5
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Speed: 25
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Health:
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HP: 25
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Armor:
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Type: Heavy
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RenderUnit:
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WithShadow:
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Cargo:
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# Types: Infantry, Vehicle
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Passengers: 10
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Invulnerable:
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-Selectable:
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-TargetableUnit:
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-GainsExperience:
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FlyAwayOnIdle:
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A10:
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Inherits: ^Plane
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Tooltip:
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Name: A10 Bomber
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Icon: a10icnh
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Plane:
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ROT: 4
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Speed: 25
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Health:
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HP: 60
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Armor:
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Type: Heavy
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RenderUnit:
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WithShadow:
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LimitedAmmo:
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Ammo: 10
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CarpetBomb:
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Weapon: Napalm
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Range: 3
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-Selectable:
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-GainsExperience:
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FlyAwayOnIdle:
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BOAT:
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Inherits: ^Ship
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Valued:
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Cost: 300
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Tooltip:
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Name: Gunboat
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Icon: boaticnh
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Health:
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HP: 700
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Armor:
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Type: Heavy
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Mobile:
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InitialFacing:64
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ROT: 4
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Speed: 2
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OnRails: true
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RevealsShroud:
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Range: 7
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Turreted:
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ROT: 7
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AttackTurreted:
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PrimaryWeapon: BoatMissile
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PrimaryOffset: 0,-15,0,-4
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PrimaryLocalOffset: -3,-5,0,3,-5,0,0,-5,0
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RenderGunboat:
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AutoTarget:
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AllowMovement: false
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LST:
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Inherits: ^Ship
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Valued:
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Cost: 300
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Tooltip:
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Name: Landing Craft
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Clear: 100
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Rough: 100
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Road: 100
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Water: 100
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Tiberium: 100
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BlueTiberium: 100
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Beach: 100
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River: 100
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InitialFacing:0
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ROT: 4
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Speed: 10
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Health:
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HP: 400
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 7
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RenderUnit:
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WithRoof:
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RenderCargo:
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-Selectable:
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Cargo:
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Types: Infantry, Vehicle
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Passengers: 5
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AttackMove:
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JustMove: true
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LTNK.Husk:
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Inherits: ^Husk
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Tooltip:
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Reference in New Issue
Block a user