Refactored IQuantizeBodyOrientation implementation
Moved BodyOrientation and related interfaces from Game to Mods.Common. Introduced QuantizeFacingsFromSequence trait. With*Body render traits no longer implement IQuantizeBodyOrientation themselves.
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@@ -25,6 +25,25 @@ namespace OpenRA.Mods.Common.Traits
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void PlayCustomAnimationBackwards(Actor self, string name, Action after);
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}
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public interface IBodyOrientation
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{
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WAngle CameraPitch { get; }
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int QuantizedFacings { get; }
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WVec LocalToWorld(WVec vec);
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WRot QuantizeOrientation(Actor self, WRot orientation);
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}
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public interface IBodyOrientationInfo : ITraitInfo
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{
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WVec LocalToWorld(WVec vec);
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WRot QuantizeOrientation(WRot orientation, int facings);
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}
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public interface IQuantizeBodyOrientationInfo : ITraitInfo
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{
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int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race);
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}
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public interface INotifyResourceClaimLost
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{
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void OnNotifyResourceClaimLost(Actor self, ResourceClaim claim, Actor claimer);
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