git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1238 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -14,15 +14,15 @@ namespace OpenRa.Game
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float2 scrollPosition;
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readonly Renderer renderer;
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public PointF ScrollPosition { get { return scrollPosition.ToPointF(); } }
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public Size ClientSize { get { return clientSize; } }
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public float2 Location { get { return scrollPosition; } }
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public float2 Size { get { return scrollPosition + new float2(ClientSize); } }
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public float2 Size { get { return new float2(ClientSize); } }
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public void Scroll(float2 delta)
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{
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scrollPosition = (scrollPosition + delta).Constrain(new Range<float2>(float2.Zero, mapSize));
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scrollPosition = (scrollPosition + delta).Constrain(
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new Range<float2>(float2.Zero, mapSize));
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}
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public Viewport(Size clientSize, float2 mapSize, Renderer renderer)
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@@ -56,7 +56,7 @@ namespace OpenRa.Game
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public void DrawRegions()
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{
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float2 r1 = new float2(2.0f / clientSize.Width, -2.0f / clientSize.Height);
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float2 r1 = new float2(2, -2) / Size;
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float2 r2 = new float2(-1, 1);
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renderer.BeginFrame(r1, r2, scrollPosition);
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